Felipe Mesquita Avatar Image

Felipe Mesquita


44 games reviewed
78.3 average score
80 median score
88.6% of games recommended
8.8 / 10.0 - Firewatch
Feb 8, 2016

Firewatch has a fun and exciting storyline, with very interesting characters and well-constructed dialogues with humor and mystery. It is a game that goes beyond the basic premise of Walking Simulators and tries to add layers and give more depth to the gameplay of this genre. It hits all the right spots with its realistic themes creating an intimate relationship between the player, the main characters and this world that Campo Santo created. The small drops of rhythm and the end that can be a bit divisive do not take much of this great remarkable adventure,

Review in Portuguese | Read full review

9 / 10.0 - Baba Is You
Mar 13, 2019

From the moment I saw Baba Is You for the first time I already knew it was something I would be into a lot. After playing it for several hours and having gone through almost a hundred stages I found myself very addicted to it's gameplay loop and impressed by the quality of the puzzle design put inside the game. Baba Is You is one of the most creative games of recent years, a collection of systemic puzzles with a clever and challenging game design.

Review in Portuguese | Read full review

Apr 18, 2019

Despite being a different game from the ''Souls series'', Sekiro: Shadows Die Twice is equally fantastic for the same basic reasons: excellent world-building, deep and challenging combat and incredible game design. And even though there are still some small game design decisions that continue to bother me, in return I increasingly fall more in love with the general design philosophy of From Software every time I step foot in another one of their worlds.

Review in Portuguese | Read full review

9.5 / 10.0 - God of War
May 14, 2018

God of War is a special project. It is celebratory to attest the high level of technical and creative work put here during its five years of development. From the way they reconstructed the combat, how they opened up the scope of its world design geared towards exploration and gameplay experimentation, how they delivered an excellent narrative with a good script, good dialogues and characters that are not one-dimensional and even the way they present the credits, all of its aspects are almost untouchable. Santa Monica Studio was able to completely change my perception of this property, something that only a masterpiece of this high-caliber would be capable of.

Review in Portuguese | Read full review