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Felipe Mesquita


43 games reviewed
78.4 average score
80 median score
88.4% of games recommended
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May 20, 2019

A Plague Tale: Innocence is a good game, which unfortunately looses steam in its final chapters, preventing it from concluding as a great one. Although it has a very promising and pleasant first half, it ends up stretching itself unnecessarily, delivering samey gameplay sections without much inspiration through it's middle, and chapters where the story becomes much less interesting towards the end. These factors take away some of the brilliance of what is still an impressive work of world-building and narrative that Asobo Studio introduced in the early hours of this adventure.

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Apr 18, 2019

Despite being a different game from the ''Souls series'', Sekiro: Shadows Die Twice is equally fantastic for the same basic reasons: excellent world-building, deep and challenging combat and incredible game design. And even though there are still some small game design decisions that continue to bother me, in return I increasingly fall more in love with the general design philosophy of From Software every time I step foot in another one of their worlds.

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9 / 10.0 - Baba Is You
Mar 13, 2019

From the moment I saw Baba Is You for the first time I already knew it was something I would be into a lot. After playing it for several hours and having gone through almost a hundred stages I found myself very addicted to it's gameplay loop and impressed by the quality of the puzzle design put inside the game. Baba Is You is one of the most creative games of recent years, a collection of systemic puzzles with a clever and challenging game design.

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6 / 10.0 - Vane
Jan 21, 2019

It's very clear where Vane draws it's influence from, the problem is that despite beeing a beautiful a project with satisfactory puzzles, it can not at any time reach the level of its predecessors, and worse than that, it inherits from these projects a bunch of technical problems that here are even worse. There are very good things inside VANE, but the sum of its factors does not result in anything remarkable.

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8.2 / 10.0 - GRIS
Dec 13, 2018

GRIS will hardly demand quick reflexes or make you scratch your head thinking about the solutions to it's puzzle platforming. It's a short game (about three, four hours), that's fun to control and simple and very accessible in terms of gameplay, that possibly will leave a little to be desired in terms depth for those seeking greater challenges. But I think above all this, it is a moving experience thanks to its artistic and narrative combinations. I loved my hours interacting, listening and watching the beautiful journey of Gris.

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6.4 / 10.0 - Call of Cthulhu
Oct 31, 2018

Call of Cthulhu has an ambitious proposal, and in the brief moments that delivers on such proposal, it is a very enjoyable experience. The opening chapters have realized the vision of bringing to video games a pen-and-paper investigative RPG with a thrilling atmosphere and mechanics involving choices that really impact the direction of the story. But when it departs from these proposals, becoming a game that leans more on linear psychological horror, the experience becomes generic, with little to offer beyond the intriguin nature of the cosmic myth of Cthulhu. If at the beginning of the adventure I could see myself playing multiple times to see how different decisions would lead to different resolutions and consequences, in the end, already tired of the poorly paced and shallow sections of gameplay in the back half of the game, and unable to connect more deeply to this world, I cared little about the direction of the narrative and its characters. It's a shame that Call of Cthulhu doesn't maintain the quality found in the first four hours throughout the game.

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8 / 10.0 - Flipping Death
Aug 10, 2018

Flipping Death is one of the alternatives of modern puzzle adventures that most resemble the classic quirkiness of LucasArts games, bringing in my opinion even funnier and more absurd situations that such classics while also achieving to be less obtuse with their puzzles resolutions. If you enjoyed the spirit of those games and also Stick It to the Man, you more than likely will have a lot of fun with Flipping Death as well.

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8.5 / 10.0 - Dead Cells
Aug 7, 2018

Dead Cells is one of the cases where the gameplay loop itself is pretty much flawless. The number of variables and systems within the game could disrupt the simple combination of moves, but in fact, they enrich the combat's density, making the player have critical thinking and extremely fast decisions to match their present abilities and get out of those dungeons alive. This is one of those games that I will not delete from my system anytime soon because I'm still playing and I'm sure I'll continue to visit it several times in the future.

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9.5 / 10.0 - God of War
May 14, 2018

God of War is a special project. It is celebratory to attest the high level of technical and creative work put here during its five years of development. From the way they reconstructed the combat, how they opened up the scope of its world design geared towards exploration and gameplay experimentation, how they delivered an excellent narrative with a good script, good dialogues and characters that are not one-dimensional and even the way they present the credits, all of its aspects are almost untouchable. Santa Monica Studio was able to completely change my perception of this property, something that only a masterpiece of this high-caliber would be capable of.

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8.2 / 10.0 - Minit
Apr 6, 2018

Minit basic gameplay premises are super simple, but in many ways, it is super sophisticated in the way that its design had to be thought to work in an instance that was challenging but still fair and pleasant enough to convince the player of its proposal. I loved the premise, the jokes, the secrets, the fantastic soundtrack and pretty much everything that constituted this little adventure.

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