Felipe Mesquita
Minit basic gameplay premises are super simple, but in many ways, it is super sophisticated in the way that its design had to be thought to work in an instance that was challenging but still fair and pleasant enough to convince the player of its proposal. I loved the premise, the jokes, the secrets, the fantastic soundtrack and pretty much everything that constituted this little adventure.
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There is nothing like A Way Out on the market. Both its design premise of using gameplay as the main storytelling vessel and its concept of how co-op is implemented are unique in this medium, and more importantly, they worked very well. The story beats the game touches are slightly generic but it uses the interactivity of video games to deliver extremely memorable sequences. This adventure starring Leo and Vincent is fun, thrilling and emotional and I absolutely recommend the experience.
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Crossing Souls is a product that uses the nostalgia and tropes of already established properties and clashes them together to build its own solid base. It innovates little but succeeds in all its attempts to introduce or mix new elements into these formulas of games and storytelling in the 1980's. A nostalgic journey that's both heartbreaking and heartwarming.
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SteamWorld Dig 2 follows mightly the playbook of a successful sequel. It keeps the mechanics that made the first game stand out and grows in scope and improves the quality of its gameplay and level design. It was that kind of game where once I finished I came back immediately to this charming world because of its addictive loop and insanely fun gameplay. Add one more to the hall of amazing games of 2017
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Despite the drastic visual changes, Nidhogg 2 does not distance itself from what made the gameplay of the first game be quite celebrated. The changes are not plentiful, but they improve the package of the basic Nidhogg experience by adding interesting variables in combat. The game does not offer so much for those who prefer to play alone, but like its predecessor, Nidhogg 2 is one of the best multiplayer options on the market.
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RiME not only drinks from the source of titles like ICO, Journey, Brothers and Unfinished Swan as it joins them as products that justify the defense that video games are in addition to entertainment products, pieces of great artistic value. Its lack of depth in the puzzles does not detract from how Tequilla Works built with praise a beautiful adventure. Relaxing on its moments of discovery and exploration and intriguing and apprehensive in the most dramatic moments. RiME is a captivating journey from beginning to end.
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GNOG's two hours are light and not so challenging but still, solving these puzzles and making the heads work can be a fun process. The visuals and the music make this a relaxing and very unique experience, and although very simple, it did leave me in the wishing for more content within the game.
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For more better than worse, Yooka-Laylee is practically a new game in the Banjo-Kazooie series. The camera is a problem that seems to come directly from its ancestors and its combat can become tedious, but these factors end up being secondary to puzzles, characters, dialogues, exploration and the platforming gameplay. In these points, the game manages to keep alive the spirit of the adventures of the old Rare but also adapts to introduce the "collecathon" style for a new generation. It lacks a touch of more modern design in some moments, but I had a lot of fun in the 26 hours it took me to finish (and I still have some collectibles and secrets to find) and I feel that in the end, the negative and positive points of Yooka-Laylee represent exactly the game Playtonic promised with its Kickstarter.
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The lack of variety in visual and even stage design makes it clear that Snake Pass did not come to enter the hall of the greatest 3D platform games, but in a market where games of this genre are starting to have a resurgence, it is a fun and unique alternative because it subverts the expected gameplay basics from a 3D platformer in a way that works very well. An overall short experience but with good production values and good hours of fun especially for the ones with the spirit to hunt all the collectibles.
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To me, Rain World is an example of how independent projects can progress some of our basic conventions of fields like animation, design, and world-building, but also how sometimes they can ward off some players with their quirks as well. It is a game that instigates you all the time to experiment but also reminds you how risky your mistakes can be, keeping you always aware and focused. At times I was extremely pissed at the game and even though sometimes it was justified, I often saw that I was guilty of my deaths and realized that I could abstract knowledge from my mistakes to conquer this world. Its subjectivity and brutality will for sure be problems for many and they have been for me too at various times, but in the end I feel that experiencing Rain World is not so much about progressing in this world to get a conclusion (something I didn't come across after spending 15 hours on my playthrough), but is about understanding how this world works and make yourself the king of it, well, at least until the next time you die.
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Yakuza 0 tells an epic origin story of two super charismatic characters, with hilarious and exciting moments in their narrative, delivered by high-level Japanese voice acting. Fun combat and an insane amount of optional content complete this package. A title unique in its style and where the positives comfortably masks its shortcomings. A game that caters to both veterans of the series and players who want to get started in the franchise, easily offering dozens to nearly hundreds of hours of fun.
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Although based on established mechanics and a more comfortable and simple route to combat and puzzles, Ittle Dew 2 still manages to excel at the originality of its dialogues, characters, and the world. There are few games that can make me laugh and play an adventure like this with a smile on my face for most of the time. Ittle Dew 2 takes very little seriously which makes it a very interesting product to break the rhythm of super dark and serious games that are often the focus of the industry. Just a simple, fun and jolly game
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Aragami has a very promising core. Well-crafted visuals, fun gameplay, and interesting characters, but newcomer Lince Works falls short on aspects like performance, the inconsistency of artificial intelligence and controls, and a few design choices. The overall result, however, is a good stealth game that despite the problems is quite fun-filled in its 10-hour campaign. It's a good start for the Spanish studio and I hope they stay in the stealth genre for their second game, fixing the problems presented in Aragami
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Virginia represents the evolution that video game media represents over other entertainment products. The game lasts as much as movie (2 hours), its priced like a movie ($ 9.99) but different from a movie, it goes deeper as an experience, including you in this narrative as an integral part of it, allowing you to explore scenarios where the plot rolls, increasing and allowing an immersion that other media are unable to offer. The story is only one, but the nuances will be unique to every player, and just like a good movie with a divisive ending, Virginia is a product that deserves to be consumed and discussed.
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Ben Rivers has drawn a lot from his background working with graphic novels for Alone With You. With its stylized look and great dialogue, AWY is a good adventure that suffers somewhat from the lack of depth of gameplay and repetition in the exploration segments. The high points are the interactions between the characters and AF4B / 3B simulations, which may seem absurd ideas at a distance, but are extremely relatable and human.
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During the 3 hours of my playthrough, ABZÛ impressed me for pretty much all of the time. The game is as intuitive and fun to control as it is alive and beautiful to explore, qualities that end up making up for the small gaps in storytelling and lack of more in-depth puzzles. It's an experience that deserves to be played with full focus, all at once, with the headset on the head and with very little to no information about its set pieces. Unfortunately, it will be inevitable to suffer from comparison to thatgamecompany games, but Matt Nava shows that he learned very well from the time he spent with them.
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Headlander is a lightweight Metroidvania. Aim problems are annoying at some points, but they do not take away the fun, and the main mechanics of owning the bodies with the helmet generate as many intense battles as moderately well-thought-out puzzles. Although the story itself is not the main highlight of the title, it certainly was a joy to experience because of the comical dialogues of the characters that interact with the protagonist. Going through rooms such as the "High Five Lounge" or "Rings of UrAnus" translate the light spirit of this adventure with incredible ''retro-futuristic'' visuals.
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Shadwen presents great concepts and ideas for a stealth game, and the few moments where it all works out are satisfying, but I just do not understand why Frozenbyte launched the game in this state. From the refinement of the gameplay to the story, everything feels half-assed and not like a finalized product. In the current state, I cannot recommend this game.
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Layers of Fear is a very shocking first-person horror, reaching very well the essential factor for games of the genre that is to carry moments of tension, and fear and still make you move forward because of curiosity. The game knows very well when to use soundtrack, when to use sound effects and when to use silence, demonstrating that it is always in control of the game and the player perceptions of the environment. Although it has some rhythm problems in the final segments, Layers of Fear is highly recommended and will be marked as a great experience in the recent survival horror scene.
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Firewatch has a fun and exciting storyline, with very interesting characters and well-constructed dialogues with humor and mystery. It is a game that goes beyond the basic premise of Walking Simulators and tries to add layers and give more depth to the gameplay of this genre. It hits all the right spots with its realistic themes creating an intimate relationship between the player, the main characters and this world that Campo Santo created. The small drops of rhythm and the end that can be a bit divisive do not take much of this great remarkable adventure,
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