Timothy Hyldahl


73 games reviewed
71.6 average score
70 median score
57.5% of games recommended
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Nov 29, 2021

Really, if I had to boil down my issues to one thing, it’s that the developers need to understand how to add content to a game. Games are all about what we as players choose to do, and for extra content to actually mean anything it should ask me to make different choices. For every dating minigame I’m making the same choices every other time that minigame shows up, for every frame of bowling I am making the same choices as every frame before it. All the pretty visuals don’t change that it is the same minute or so of content repeated over and over.

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Oct 10, 2017

The storytelling is lackluster and it manages to make combat, what should be the core of an action game, into something that toes the line between tedious and unfair.

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Apr 4, 2018

It’s clear that not enough love was given to Fear Effect Sedna. The lack of polish shows all over the place, and little flaws that could have been ironed out with more testing cripple the experience. The things it does well are rendered disappointing by the frustrating mess one needs to slog through to reach them.

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On the whole, this game is a case study for how the small details truly make the game. It hits all the broad strokes well, and it has a solid foundation. With more polish, I would genuinely call this a good game. Unfortunately, as it is, it just comes across as a jumbled mess that slingshots between unfair and trivial, without enough fluff to make up for it.

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Apr 22, 2020

It’s clear [Super Sexy Software] tried. I love the art direction, they tried to pull off something more original towards the end, and the little optional things you can interact with are fun and whimsical. I’d love to see where they go in the future, but I cannot deny that this is a fairly flawed title.

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Jan 3, 2018

...this is the first to commit the most cardinal sin of gaming: I was bored to tears. The game several hours in is fundamentally the same as the game five minutes in, and there’s not even the spectacle of new discovery to entice me onward.

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Aug 15, 2017

At the end of the day, Original Journey takes a solid concept of a shooter with a unique art style that sends you through progressively harder gauntlets with the gamble to proceed or head back to the start and bank your earnings, and mars it with a number of poor design decisions.

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3 / 10 - Past Cure
Feb 26, 2018

A psychological thriller with stealth seemed right up my alley, which made it all the more disappointing that it wound up primarily a mediocre cover-based shooter. But hey, my achievement progress for the game is at 69%, and it’s going to stay that way. Nice.

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Unfortunately in the end I just can’t recommend this. It’s beautiful, and with a bit more polish I would call it a fine way to experience a classic tale. As it stands at the moment, though, the bugs are an active detriment and the actual gameplay, the stuff that differentiates this from just reading a book or watching a movie, feel like they detract from the story more than add to it.

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May 30, 2020

I’ll be honest, this doesn’t feel like something that should have been released yet. It feels more like an early build of a game still in development. The visuals need some polish, combat needs larger hit detection for melee and dodging…it really needs a lot more love.

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3 / 10 - Skully
Aug 11, 2020

I know some people put a lot of work into this and they may even be proud of it, but the simple truth of the matter is I did not have fun. I didn’t even feel the satisfaction of overcoming a challenge.

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3 / 10 - Demon Skin
Apr 13, 2021

At its core, it has a plot they seem to be trying to do something original with, and a combat system that makes blocking more engaging. They could have done so much more, but at the end of the day I cannot recommend getting this.

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2 / 10 - Skorecery
Apr 7, 2019

The base they’re working on is so shallow that I can’t say for sure whether it’d be a good game if they did everything I asked for. In the end, all I can say is maybe make sure you’ve got more of a game before you throw it out onto the store.

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