One of the things I love about 2D action games is learning a level like the back of your hand, and what I love about roguelikes is picking a starting build and trying to go as far as you can with it. This marries the two into something that, while it may not be for everyone, is definitely for me.
That being said, it is not an easy game and, for those with a more casual interest in sims, it may be hard to get into. If you get past the difficulty and are able to learn all the subtle nuances of managing and optimizing a supply chain all the way from natural resources to parts to complete products, you will have a good time with this.
Sukeban did a fantastic job with building a cyberpunk world that feels organic, writing characters that are believable and (mostly) easy to love, and giving us a gameplay experience that would give those who are reluctant to the simple flow of visual novels a legitimate shot. I really enjoyed my time in Glitch City, and I think you will too.
All in all, Tapsonic Bold is an incredibly solid rhythm game that lacks a bit due to its mobile roots. Neowiz has done an excellent job porting over a game built for mobile and tuning it for PC, but there’s still a few kinks here and there that they missed ironing out.
Yes, the mechanics were done well, but the repetitive music and the control hiccups had a way of grating on me after a while. The game was enjoyable but just slightly bare. A few more varied musical tracks over the different stages and tightening up of the controls would go a long way here.
While I can’t say I like that the game feels like it’s hiding its true conclusion behind future DLC, the package that we have right now is still damn fun to play through. If you’re not averse to some over-the-top violence, Katana Zero is definitely a game worth checking out.
As I said before, if you have no experience with the Corpse Party franchise, there’s nothing to debate here – do not play this game. For fans of the series, though, I still don’t think I’d recommend this game. Between the weak storytelling and pointless nature of the narrative, I can’t say that it’s worth your time.
Considering that I’m limited in my exposure to this franchise as a whole, I found myself engrossed in what this game has to offer. This is a decently crafted side game with enough heart to make it competent enough to play, but a tasty side of fanservice for those who’ve been really digging alchemists and absurdly long game titles for 20 years.
I can say that this is a musou game that I’ll actually go back to after this review is done…which, I believe, is a hell of a seal of approval for a game in this genre. Here’s hoping the next inevitable entry in the Extra/Extella series steps it up even further.
Toejam & Earl: Back in the Groove is definitely an odd title. It has a focus on exploration over combat, and embraces randomness in a way that keeps things exciting. While it’s likely not for everyone, it’s definitely a unique game in this day and age, and is worth a shot for that alone.
I think I’d be less chaffed by the lack of any world building if the game didn’t start off by making me feel like there would be more in that aspect. Why have a talking sword that just delivers the same 3 or 4 lines randomly? Mix this with the frustration of the dungeon design and mini-map issues and I soon wondered what reasons the game was giving me to want to get through this struggle. There wasn’t really anything.
...I feel that I can still recommend this game despite its flaws. I mean, the key reason to play a game is entertainment, right? While Arcade Spirits may not meet my personal metric for “great visual novel,” it was still a highly-enjoyable game, and I would say it’s worth a look for fans of the genre.
I can say I was having a lot of fun with the game until the final two areas. I really believe that if Necrosphere went with a more traditional control scheme, the entire game would’ve been much more enjoyable. The way it is now, the control scheme just adds unnecessary difficulty to an already challenging game.
Despite the plot taking itself much more seriously, Burst Re:Newal is still a Senran Kagura game, which means it still revels in giant bouncing breasts and panty shots. What I’ve said for the other games applies to this one as well: if you’re not averse to these elements, Burst Re:Newal is a hell of a fun time, and the heavier story focus here makes this entry all the more sweeter.
Sonar Beat feels like a throwaway mobile game (which I guess you can say it is, since it’s on iOS and Android as well) that was ported half-heartedly to PC for some inexplicable reason. The game is running only $2.49 at the time of writing, but if you have to subject yourself to this game’s music, use that money on the mobile versions. Avoid the Steam release at all costs.