It might not be perfectly cohesive, but whether you’re here for the jokes or because you like games where you can be on the wrong side of the law, there is definitely something here for you. So if you aren’t easily offended by the copious amounts of cursing, blood, and violence, you should definitely give Rustler a go. Pull that guard off his horse, ride off, and don’t look back!
The addictive moment-to-moment gameplay and the amount of content on offer is well worth the price of admission on either Switch or PC, but it’s hard not to prefer the latter for its higher resolution and smoother framerate. It really gives the game’s beautiful artwork the treatment it deserves.
At the same time, I do think there’s an appealing and fun game there just the same. The core gameplay loop is well-defined and unique, and the game has a unique charm to it. I might not be the target audience for this particular title, but I can tell that the people who are the target audience are going to get a real kick out of how harsh it manages to be while always feeling just shy of being unfair. It’s never easy, but it’s always unwelcoming in that peculiar balanced way. Just… be prepared for some interface weirdness and losing before you get into it, and you’ll probably get more out of it in the long run.
The game falters somewhat under the weight of its ambitious premise—the various ramifications of killing or sparing certain NPCs in each five-hour playthrough probably won’t wow you to your core—but fun combat, charming visuals, and thorough commitment to its namesake elevate Hindsight 20/20 – Wrath of the Raakshasa to a unique experience that’s absolutely worth a playthrough (or three) to see what it has to offer.
Overall, I step away from this new port of El Shaddai with much the same opinion I had as when I played the original ten years ago. It’s an intriguing premise with absolutely stunning audiovisual presentation, but the repetitive gameplay struggled to hold my interest. The story I’m mostly neutral on – it’s just plain odd and told in a weird way, which somehow works in the full package.
Really, should anyone be surprised that No More Heroes III is a good time? Suda51 and his gang may be known for games that are varying levels of weird, but you can hardly ever say that they're boring at all. Travis might have been in relative exile for a while, but it feels like he hasn't missed a beat. It's time to fire up that beam katana back up, people. Far from a swing and a miss, it's good to see Travis back in his element. This gets a solid recommend from me.
I wouldn’t go as far as to say that Foreclosed is a complete waste of effort to play. It’s clear the developers were trying to make something cool here, but whether you’re looking for a third person shooter, a cyberpunk game, or a story-heavy game, your time would almost assuredly be better spent elsewhere. Every system presented to the player works on a functional level, but their implementation simply isn’t up to par with what’s required to make an engaging video game—even one that’s only about four hours long—and this culminates in an experience that ends up being more half-baked than hard-boiled.
But if you loved these games before, these remasters are perfect for what they’re trying to do. They’re charming. They feel like a sudden rush of nostalgia not because they’re exactly the games you remember, but the rare form of remaster that does add some stuff on top while still preserving all of the spirit and intent perfectly. And if you’ve never played these games but want to understand why people loved them so much, these are the perfect way to try them out.
If this isn’t obvious by now, I was not a fan of Bustafellows. I have been playing otome games for a long time, so perhaps I have just aged out of the typical character tropes and bland dialogue that plague most of the modern releases. Still, I wanted to like it and admit that for fans of the genre, this game is definitely a diamond amongst the common rough that we get on a yearly (almost monthly if you count mobile games) basis.
Fuga: Melodies of Steel is perhaps one of the most impactful games I’ve ever played. The story and gameplay both serve to complement each other, with the story adding so much importance to your decisions, but with the horrible impact of firing the cannon entirely within your power to prevent if you pay attention to all your options. I don’t know if my experience will match everyone else’s, but I sincerely and genuinely felt something from this, and sometimes it just feels good to have something connect with you even as it hurts.