Gamer Escape
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I came away from this with the impression that I really didn’t miss out on much. Turok 3 is a game that lost its identity, and it now comes as no surprise that the next game was a reboot where Turok was changed into a space marine. In trying so hard to be like the other big name franchises, it became little more than another copy and sadly faded into obscurity. That all said, it’s only just mediocre at its worst, and you still get to shoot grenades at dinosaurs, so at least it has that going for it.
If you’re looking for a metroidvania game to play that you haven’t played before, this game is going to deliver. It’s not without charm and it’s not wildly incompetent. But it’s a C- effort and that’s all the worse when you know that the studio is capable of delivering much better. Unless you’re in dire need of a new metroidvania or a big fan of the series it’s based upon, I wouldn’t rush to grab this one.
It’s hard to deny The Last Faith its place as a solid entry into the greater canon of metroidvanias, but its successes aren’t without any caveat. There’s no shortage of content, but that content is somewhat inconsistent in how fun it is to play through. Boss fights are addictive to learn, but leave the player wanting for more variety in their patterns. The standard metroidvania progression is fun, but the soulslike elements can feel tacked on. This is all to say it’s well worth the time for even seasoned metroidvania enthusiasts, but it can be hard to ignore the areas that needed a bit more refinement while spending said time with it. The Last Faith is a strong title with some clear stumbles, but quality still wins out more often than not, and I’m eager to see Kumi Souls Games’ next effort as a result.
With that main course being the old guard rubbing shoulders with the new, I’m looking forward to seeing these guys interact when Infinite Wealth eventually drops. The story isn’t perfect, but still spins a tale worthy of the Dragon of Dojima. Like a Dragon Gaiden: The Man Who Erased His Name may be a shorter game, but there’s a surprising amount of depth in that brevity. It’s been a good year for Like a Dragon, and a game that celebrates their leading man like this is worthy of your time and money. Go ahead and devour this, and get excited for Infinite Wealth.
If you are tired as heck of roguelike games, this is not the game that’s going to change your mind. But if you like solid platforming action and are willing to learn the game’s systems, crack the bones and sink into the marrow? You’ve got a heck of a game on your hands, and many exciting runs ahead of you. And that’s even before you unlock your third characters.
What Roboquest aims to do is to be a game that is quick on the surface but brimming with depth underneath, and it fulfills that goal not just adequately but admirably. Every part of this game feels lightweight, like a short romp, but as you keep hammering away at its intricacies you find yourself dealing with ever-greater depth and complexity. It encourages you to just keep going for one more run, time and again. If you like first-person shooters, you will have an absolute blast with Roboquest. The game scratches the itch for a satisfying and active shooter in a way that few other titles manage, and you can expect to spend hours just ducking back in for another round of shooting and jumping in the hopes of reaching the end this time. I can’t recommend this one highly enough.
Jusant is not a game for everyone, but if you expect it to be one you’ll appreciate, it probably will be. Its noteworthy climbing mechanics are kept fresh throughout the adventure by asking you to utilize them in different ways, its ponderous atmosphere is top notch, and the environmental storytelling within its detailed world really gets your imagination going to a degree I hadn’t remotely expected. But it isn’t perfect. It’s more traditional storytelling elements are weaker, it doesn’t challenge the player very much, and it runs short at about six or so hours long. These detractions end up being minor disappointments in the face of a very successful adventure game, but they’re still there all the same, and it’s a shame Jusant doesn’t eschew them to become something even more special than it already is.
Gordian Quest is a straightforward and fun game. I liked it all while I played. But I also kept wishing I was playing on my PC, which is… probably the game’s biggest weakness. It feels like a PC game ported to a console (which, let’s be real, it is) and it is a bit limited as a result of that. However, if you want the game in portable form and don’t have (or want) a Steam Deck? It’s a great addition. Sure, you will have to wrestle with the game’s interface a little bit and there will be the odd moment where you feel like something should have worked but you couldn’t see a bit of text that indicated otherwise. But the game is good enough that a bit of interface jank hardly pulls it down, in the end.
Hello Kitty and Friends Happiness Parade is one of those games that simply struggles to stand out. It’s an endless runner/rhythm game hybrid that has great potential in theory, but its monotonous gameplay, uninteresting art style, and grindy moment-to-moment loop make it a difficult recommendation. If the game were to offer something more than exactly what justifies its existence, it could have been a great time, but instead, Hello Kitty and Friends Happiness Parade provides an unexciting rhythm game with Sanrio characters and absolutely nothing more.
In short, fans of atmospheric horror owe it to themselves to pick this up. This is absolutely one of the best horror games I’ve played, and while there are a few little issues here and there, this isn’t even the end of development. There’s a more tailored scenario gameplay mode already on the horizon for a later update, and I expect things will only go up from there.
Comic book games are certainly having a moment lately, and Hellboy: Web of Wyrd does little to deter me from thinking otherwise. While it may not hit as high as some of its more lauded contemporaries, it’s still a good game. If you can endure some of the rougher edges it has, you’re going to find yourself with a game that is simultaneously a way to wedge into more involved roguelikes and another example of what developers can do when you stay true to what makes it work in the first place. Sometimes you just need something a little less intense, and games like this fit the bill nicely.
Either the novelty wears off after only a few sessions (Dodo Re Mi, FixyText) or the game simply runs on too long (Hypnotorious), and Tee K.O. 2 is exactly what it says on the tin with only minor improvements. With everything accounted for you’re still in for a fun time with friends, but it nevertheless remains a weaker experience compared to previous Jackbox offerings.
The end result here is a balancing act—a little of column A and a little of column B. Phantom Liberty’s main questline absolutely explores a more espionage-tinted angle than its base game counterpart with, but there was a concerted effort to intertwine them in a way that still feels seamless. Its side quests may not feel like anything new, but the level design and encounters have never been better. In that sense, Phantom Liberty is Cyberpunk 2077 distilled. If you enjoyed the base game, it’s hard to see you being dissatisfied with this expansion. And even if you aren’t enticed by any of the new content on offer, Update 2.0 has brought net improvements to the overall gameplay that make it more than worth taking another trip through Night City.
There are definitely some rough edges in Affogato, like poor sprite work and the odd technical issue. But while those issues are noteworthy, they are far from being a significant drain on the game. Indeed, I found myself consistently enjoying the game, and while the issues do drag it down they don’t really hurt the game. This is a fun, inventive title with a lot of heart to it.
The Cosmic Wheel Sisterhood is one of those games I wish got made more often. Rather than spending dozens of hours simply being ok, it chooses to spend what little time it has being fantastic. It’s the kind of game that sticks with you for ages after you’ve put it down. I know that contrasts with what I just said about wanting more, but at the end of the day I think it’s far better to be left wanting more than to have a forgettable time.
Overall I would say it all depends on your perspective. Some people like the bottle episodes more than the season finales after all. If you prefer hanging out and getting to know people with a splash of sci-fi dystopian-ish intrigue to give them something to talk about, this will be right up your alley. If you’re here primarily for the sci-fi dystopia and seeing the characters bond over their shared struggle is just a bonus, you’ll probably find it a bit lacking. Still, at the end of the day, if my main criticism is simply that I preferred the previous entry… that’s probably saying something.
It’s smaller than its inspiration, a bit simpler in some ways, and I am very deliberately leaving out some of the places it goes simply on the basis that it’s worth seeing it for yourself. If you’re like me and have been looking for more FFT for the past two decades, this game will not sate your hunger completely, but it’ll be damn filling. You will walk away satisfied. That is high praise, and a testament to how good the game actually is. And I’m itching to play it again… and hopeful for an even better sequel one day, perhaps. So give this one a shot.
Double Dragon Gaiden: Rise of the Dragons isn’t dragged down by the classic problem of doing too many things at once and not succeeding at any of them. Instead, we’re left with a solid experience that can stand alongside the best in the series while also being a good entry point for those who might want a less demanding roguelike in their lives. Having accessible entry points into new genres is good. Having fun multiplayer experiences are even better. Don’t ignore Rise of the Dragons, because there are some classic-laced-with-modern shenanigans here that are worth checking out.
Though its overarching story is similarly lacking, Remnant II is a significant step up in quality from its predecessor in all the ways that matter. Everything that set the original apart from its contemporaries has been upped considerably. Boss battles are much more memorable and engaging, the procedurally generated levels more interesting, and the classes more impactful. I would have preferred to be granted new gear at a quicker pace and have more direct control over my build options in a first playthrough, but the positives otherwise coalesce into a very addicting (and fairly challenging) co-op shooter that’s difficult to put down.
The biggest worry I had about this game, as I related in my initial preview, was that this is a bit of a wisp of a thing. Fortunately, looking at the price compared to what is actually on display here… I don’t think that’s actually a problem. Yes, it’s a light thing, but it’s not being priced as a high-end experience. It’s asking you to drop a little money on a game where you can do some fun puzzle gameplay within an RPG framework. That’s exactly what it delivers, and for that I think it’s definitely worth a look. If you enjoy a bit of RPG and strategy in a game and enjoy yourself a match-three game, you will be well-served by Might & Magic: Clash of Heroes. I can’t tell you how well it stacks up compared to the DS version, maybe, but now it’s available on more modern devices and it’s still fun. What more could you ask for?