Gamer Escape's Reviews
Anno starts rough, and that’s something you definitely need to know if you plan to dive in. Particularly story-wise, where it shoots off a firehose of ideas in an attempt to set up a core mystery. But if you’re able to stick through the first couple hours, things begin weaving together to create a much more graceful package. Aside from the graphics, I can’t say there’s any one aspect that the game particularly excels at. Taken as the sum of its parts, though, the developers at ThinkingStars have created quite an intriguing experience.
Soulstice absolutely works as a love letter to action games of the bygone PlayStation 2 era. Vitally, however, it does so without losing a clear identity of its own. Its combat system is unique in the way it asks players to actively monitor mechanics while also avoiding enemy attacks and dishing out flashy combos in true character action game fashion. Its boss battles leave quite a bit to be desired, and the level design may be a bit too narrow at points, but <em>Soulstice</em> manages to make up for these shortcomings with an emotional story and a unique brand of observation-based gameplay that ensures its status as a confident addition to the genre.
If you’re desperate for another farming life sim and have nothing else to play, or you really like the art style so much that you’re willing to overlook a relatively lackluster play experience, then you’ll get something worthwhile out of the game. I sure hope you do. But for the average player, I just can’t find much to recommend it over a lot of other games. Re: Legend falls far short of being a legendary experience.
So: Do I recommend it? If you like games with anime looks, and you feel like the popular MMOs today are just too clunky for your taste, Tower of Fantasy looks to be a solid option. It’s kind of rough around the edges, but more than makes up for that with the fun factor and potential for long term playability. Perhaps not for everyone, but it is a surprisingly good entry into the F2P MMO space, especially among those with a mobile version.
Steelrising has the clearly defined bones of a great Soulslike. It features development team Spiders’ most well executed and fluid combat to date, offers players a plethora of build options that feel meaningful in customizing their approach to combat, and delivers on its unique historical aesthetic well. Unfortunately, these obvious positives are dragged down by level design sorely lacking in verticality, enemy encounters sorely lacking in variety, and a narrative sorely lacking in investment. It’s one of the more admirable attempts at the Souls formula in recent memory, but it doesn’t have every piece of the puzzle.
Given how hard the last few years have been, I have to admit that it felt nice to play a game with low stakes. I had forgotten how great it is to just enjoy titles without worrying about putting in countless hours or gaining levels. I was truly just there to enjoy a visual novel that had all of the necessary components for success; a well-rounded cast, a short yet engaging story, and beautiful art.
Look. Despite the pretty coat of paint, Destroy All Humans 2: Reprobed is still a game from 2006 at its heart, and it carries over all the design sensibilities and quirks that come with it. Those looking for an open-world title up to modern standard will be disappointed. But for the nostalgic among us, and those that enjoy more retro design, Reprobed is a fun if flawed romp. I do like the intrigue the writers attempted to weave into what was originally a simple premise, and jet skating around a few different open worlds blasting humans with crazy alien weaponry is still visceral fun.
That’s not to say it’s completely perfect. There is a little bit of that indie game jank, it’s not terribly long, and there are a few bugs here and there ranging from minor graphical ones to more major ones that halted my progress temporarily. Thankfully the devs are already hard at work on a patch, and while the main story may be short, I’ve managed to sink 20 hours in so far and I’m nowhere close to stopping.
Perhaps, if you’re a bit more easy-going than me and don’t mind the one-note characters and multiple plot points that never really go anywhere, you’ll have a much better time playing this than I did. It’s also worth mentioning that the game itself is rather short, so despite how frustrating it can feel, you aren’t exactly wasting a ton of time making your way through it. All in all, I wouldn’t completely label this game as not worth playing, but I do suggest tempering your expectations so that there is minimal disappointment as you progress through the story. That isn’t to say I regret playing it, but I don’t think I would’ve missed much if I hadn’t.
Even with every positive being cancelled out, I still lean on the positive side about Gunvolt 3 overall. It has its rough moments and pain points, but pulling off a perfect combo and just soaring though the air is pure joy. And even with the ability to break the game as Gunvolt, players that choose to stick with Kirin will still find this game incredibly rewarding to play. Returning Gunvolt fans will find plenty to love here, and I believe this game can act as a great entry point for newcomers as well. Whether you want to master the systems and chase high scores, or just feel like a god smiting every obstacle in front of them, there’s still plenty to enjoy.
Had more steps been taken to engage the player in the minute-by-minute gameplay or encourage replayability, the number below might have been a notch or two higher. As it stands, however, Endling is a game where the gameplay and mechanics are readily outclassed by its theming and presentation. It’s certainly an experience worth having, but not one that lives up to its full potential.
There’s so much to do and Sunbreak offers you even more ways to do it with the new flexibility found in its updated combat features and absurd amount of new content that will easily take you hundreds of hours to get through. So whether you’re this is your first time in the Monster Hunter universe, or you’ve been playing since the very first one, I strongly advise you to get out there and enjoy this amazing game, as the best actually managed to get better! There has absolutely never been a better time to get into it.
Messy as it is, Sonic Origins is still a collection of the best 2D entries the franchise has to offer. It may not be as dense in content in comparison to prior compilations like Sonic Mega Collection or Sonic Gems Collection, but it does just enough to not get in the way of what made these games system sellers in their heyday. While I was hoping for an easy touchdown, this ended up being a fumble recovery instead. Hefty price tag be damned, new players deserve to see why people like me keep going back to what many consider the reason people loved Sonic in the first place.
Lest that feel like a sharp criticism, though, I want to make it clear that this is not a bad game by any means. I enjoy it. I have fun with it. I think it’s a crisp, responsive, and neat hack-and-slash title wherein my biggest criticism is that the strategic depth it has is enough that I want more. And considering that I expected the game to have less depth than its predecessor, I am comfortable and happy to report that it instead highlights and manages its depth, keeping itself a sprightly and engaging title while also giving players a lot of chances to take more tactical control. So in summary, Three Hopes is really good. Really, really good. If you’ve already loved Three Houses, this is beyond a worthwhile purchase. If you haven’t, then here’s another point of entry to a world I love. And considering how different this game is from its predecessor, it makes me happy to see that the game’s setting and characters can hold up even in a very different context.
All in all, playing Birushana: Rising Flower of Genpei was a real treat. It has its moments where the story can feel like it’s dragging, as well as a few grammatical errors here and there, but if like me you have aged out of cutesy, under-developed romance games and prefer more mature themes and realistic (albeit still animeish) characters, I recommend you pick this up.
If you’re a hardcore Ninja Turtle fan or someone looking for a fun as hell beat ’em up to play with friends on a pizza-filled Saturday night, you’re going to have a lot of fun no matter what crowd you find yourself in. It succeeds in bridging the past and present, and knows how to hit the mark for any fan. Teenage Mutant Ninja Turtles: Shredder’s Revenge is a worthy follow-up to an arcade/console classic, and a game worthy of counting itself as one of the genre’s best examples of how to do a beat ’em up right. This is Turtle Power at its absolute best.
More than anything, Card Shark is an experience. It’s not an exceptionally long game, coming in at eight hours, but it very much suits its length. I wasn’t left unsatisfied, nor did it feel padded. The emphasis on the tricks themselves was oddly compelling as well. By the end of the game I had learned the theory behind a good number of techniques, and I’d be lying if I said I wasn’t tempted to practice some of these for real.
A lot of effort seems to have gone into certain aspects, such as the level design. But the game is held back by some poor gameplay design decisions that incur frustration, a UI and controls that feel rudimentary, a multiplayer feature they seem to not want you to use, and a lack of inspiration. If this game cooked for another six months to a year, the devs could take it beyond just having the basics to being something truly special. But as it stands right now, this game does not really offer enough satisfaction and enjoyment to be worth its asking price.
While I do think that my teenage self would have been way more hyped about getting to experience a vampire-filled adventure of Vampire: The Masquerade – Swansong’s caliber, I can confidently say my adult self was also quite amused. I really liked what this game’s story had to offer, and to be honest it has been a while since I had to think so hard about the hows and whys of the choices I wanted to make in an RPG. I could have done without the tedious and buggy gameplay and the oftentimes janky visuals, but when the credits rolled, that wasn’t at the forefront of my mind at all. Instead, I thought about how I wanted to play the game again and go back and do things differently.