Brigandine: The Legend of Runersia isn’t a truly dire or bad title, but it’s the sort of thing that you’re either going to love or hate, and that feels like a pretty big ask for the game. It was a title I found very exciting in concept, but found myself increasingly disappointed by the more I played it.
So this one deserves a high rating. Because if it had a lot of stuff stacked against it and I still wound up really being sucked in at the end, I think more people should give this off-beat combination a try. For all its flaws, there’s a beauty and warmth within that could be just as charming to you.
There’s a lot to love here, but I don’t think the main mechanic works very well. Which is sad, because I wish it did. I want to love it, but ultimately I just found it frustrating, and watching the credits roll felt like a compromise. So be fairly warned before giving it a shot.
It’s got fun characters, great presentation, and a system that has some stumbles but is ultimately a neat idea. And let’s face it, if you’ve ever been in a city, bodyslamming people who won’t stop taking up the whole damn sidewalk feels like an appropriate response.
This is the sort of thing that I recommend people buy anyway because it sends a message that even if it’s coming over some two decades late, we do want these titles we’ve never seen before. It’s also the sort of thing I recommend people buy because it’s just a darn good remake in terms of attention to detail, and it’s also the sort of thing I recommend people buy because it’s a good game underneath all of that. That’s a lot that went right.
If you like the trailer, you are almost certainly going to like this game. If you like the concepts, you are almost certainly going to like this game. It knows what it wants to be and it succeeds marvelously at it. And at the end of the day, I like this game, so even with its flaws, I can’t help but feel that it deserves plenty of love for just being dang fun in exactly the way it wants.
On the one hand, I feel like Kunai kind of missed its mark. The game is definitely trying to be something different and set itself apart, but there are just enough pain points that it’s hard to think it really works. There’s a lot of effort to keep you engaged and offer a slight twist on the formula, but most of those twists come off as broadly neutral.
Its weaknesses are there, but they didn’t change the genuine joy and energy that the game oozes – and when one of my big complaints about a game is “I want freedom to play more of it,” it usually means the core game is pretty fun.
Despite all of those couple-thousand-words up there, I think on some level that I kind of hit this one right when I started out. It’s a Touhou kart racer. For the people who dearly want a Touhou kart racer, this provides exactly that, and the reality is that the only really big criticism that’s actually crippling is the game’s length. Everything else winds up landing at the point that this is a game without Mario Kart money or polish trying to be Mario Kart.