It has the weighty action and focus on learning enemy patterns to punish, but at eight hours to beat it’s relatively short and is lacking depth in many of its systems. At $30 and with an easier learning curve this is a good starter for anyone who hasn’t played this style of game, but veteran players may find the experience underwhelming.
The story is engaging and filled with noir goodness, the gameplay added to the feeling I was a memory hacking detective, and the visuals felt straight out of one of my favorite 80s movies. But the absolutely relentless and aggressive lights and patterns that invade the game a few hours in made it a hard game to finish. Because of this I still recommend it, but with a large and bold asterisk.
So the score I’m giving this game is on the high end of that same number… but ultimately, it’s a game I can’t really recommend to a lot of people. For all the neat ideas at play and the interesting visuals, it never quite has enough meat on its bones. There’s just not enough to rave about here.
Like I said at the beginning, you kind of want these games at some point to stop working, but… Assassin’s Creed: Valhalla really works. It works in all the ways it wants to work. It takes the bones of its predecessor and improves the overall gameplay significantly, giving players plenty to do, characters to invest in, and a satisfying core gameplay loop that’s been refined down to a careful formula at this point.
But the whole thing is presented with such care, patient attention to detail, and downright love that it’s impossible not to enjoy the heck out of this game. It’s the sort of game that I highly recommend to people who may naturally only be inclined to one side or the other of this particular melange, because you might find yourself enjoying it more than you expected.
REKT is a game that has some potential, but ultimately suffers from being very light on content while seemingly missing every chance to realize that potential. If you like the idea of playing a slimmed-down version of Tony Hawk’s Pro Skater meets Rocket League with cars instead of skateboards, you can certainly get some enjoyment out of this. But I think that’s a pretty niche audience for a game in today’s market.