With that main course being the old guard rubbing shoulders with the new, I’m looking forward to seeing these guys interact when Infinite Wealth eventually drops. The story isn’t perfect, but still spins a tale worthy of the Dragon of Dojima. Like a Dragon Gaiden: The Man Who Erased His Name may be a shorter game, but there’s a surprising amount of depth in that brevity. It’s been a good year for Like a Dragon, and a game that celebrates their leading man like this is worthy of your time and money. Go ahead and devour this, and get excited for Infinite Wealth.
Comic book games are certainly having a moment lately, and Hellboy: Web of Wyrd does little to deter me from thinking otherwise. While it may not hit as high as some of its more lauded contemporaries, it’s still a good game. If you can endure some of the rougher edges it has, you’re going to find yourself with a game that is simultaneously a way to wedge into more involved roguelikes and another example of what developers can do when you stay true to what makes it work in the first place. Sometimes you just need something a little less intense, and games like this fit the bill nicely.
Double Dragon Gaiden: Rise of the Dragons isn’t dragged down by the classic problem of doing too many things at once and not succeeding at any of them. Instead, we’re left with a solid experience that can stand alongside the best in the series while also being a good entry point for those who might want a less demanding roguelike in their lives. Having accessible entry points into new genres is good. Having fun multiplayer experiences are even better. Don’t ignore Rise of the Dragons, because there are some classic-laced-with-modern shenanigans here that are worth checking out.
While the sequel doesn't do anything drastically different, it does enough to justify its existence and is something that's as competent as its predecessor. It's a grimy good time, and it's something I think fans of weird games can pull up and appreciate for what it is. Ciggy City might be bigger, but it still has a rebellious heart that people should satisfy those seeking something a bit more out there in their gaming lives.
It’s the best version of this game to date, and it gives me hope that seeing these being brought to modern platforms may be the spark that gives us brand-new titles. But for now, I’m fine with getting a well-crafted remake of a damned fine game with the kind of quality-of-life updates and additional content that help the low barrier of entry go down even easier than a straight port ever could. Go roll up some stars, man. You’ll enjoy it.
So long as you don’t compare it to the more standout entries in the genre, Afterimage deserves some consideration from fans who devour this kind of experience regularly. The gameplay is best described as solid, the difficulty skewed towards those who like their games leaning towards From Software’s catalog, and a presentation that stands toe to toe with other indie games. Does it find itself as legendary as other games in the genre? Not really, but it’s at least worth your time if you’re looking for a new Metroidvania to devour this year.
While It finds itself in the company of phenomenal ground-up remakes like Dead Space and Metroid Prime: Remastered, Ryu Ga Gotoku Studio should feel good about what they’ve done here. Not only does it bring a previously inaccessible entry of the franchise to a captive audience, but it also shows that they can breathe new life into them as well. That part alone is worth celebrating. There are times when this remake does walk. But when it sprints, it really turns on the jets.
The Excavation of Hob’s Barrow is a clever and creepy indie game that isn’t afraid to show how much love they have for this style of storytelling. It may not be the kind of game that will please everyone, but it will satisfy those looking for an old-school experience wrapped up in eldritch horror. Switch owners looking to expand their adventure game library will find a solid experience here, and the low price point will work in its favor. Thomasina’s misadventure is a story worth playing, so long as you go in ready to tussle with the old-school quirks of the genre.
It’s been a very long time since I’ve played a truly bad game, and unfortunately, Gungrave G.O.R.E falls into that category. The further I progressed through the game, the less I wanted to play it. That’s not something I’ve found myself feeling in years, and that’s saying something. For as much as I wanted this to succeed, every attempt at grasping for a modicum of decent gameplay was met with the most tedium I’ve met in a game this year. It feels like a game defrosted from 2005, and not in a good way.
Messy as it is, Sonic Origins is still a collection of the best 2D entries the franchise has to offer. It may not be as dense in content in comparison to prior compilations like Sonic Mega Collection or Sonic Gems Collection, but it does just enough to not get in the way of what made these games system sellers in their heyday. While I was hoping for an easy touchdown, this ended up being a fumble recovery instead. Hefty price tag be damned, new players deserve to see why people like me keep going back to what many consider the reason people loved Sonic in the first place.
If you’re a hardcore Ninja Turtle fan or someone looking for a fun as hell beat ’em up to play with friends on a pizza-filled Saturday night, you’re going to have a lot of fun no matter what crowd you find yourself in. It succeeds in bridging the past and present, and knows how to hit the mark for any fan. Teenage Mutant Ninja Turtles: Shredder’s Revenge is a worthy follow-up to an arcade/console classic, and a game worthy of counting itself as one of the genre’s best examples of how to do a beat ’em up right. This is Turtle Power at its absolute best.
Neptunia x SENRAN KAGURA: Ninja Wars succeeds at being a fun crossover and a decent enough game to play. It’s solid enough to satisfy fans and newbies alike, has a solid gameplay foundation, and isn’t afraid to let loose when the time calls for it. There’s enough here to keep you busy, and everything involved is at least competent enough to keep your attention. So long as you aren’t expecting Game of the Year material, you’ll find yourself having fun with this one. If your aim is to coast and relish in a little bit of cheesy ninja action, this definitely fits the bill.
Atelier games continue to be the mark of a consistently good franchise, and Sophie 2 does little to deter me from that sentiment. It’s the kind of game that deserves to be experienced alongside your favorite creature comforts and maybe a hot beverage to boot. Sophie’s latest outing most definitely deserves to exist, and those looking for a relatively easygoing and chill experience can’t go wrong here. It’s a worthy sequel to a cherished game, and a wonderful way to celebrate the joy fans have experienced over the years.
The folks at DotEmu obviously cared about what they were doing here, and that by itself is worth consideration. They wanted to put out at least a worthy sequel, and I feel like they did that at bare minimum. This game is not a drastic evolution of its forebears, nor did it have to be. Those looking for a fun pick up and play game will find a lot to love here, and with good reason. Windjammers 2 is a worthy sequel, and a damned fun multiplayer experience.
Equal parts classic gaming action and modern aesthetics, Asteroids: Recharged is worth the pickup for just the convenience of having access to it alone. Given that it’s on every platform available, (and especially in quick hits on Switch) having modern versions of classic games like this is a welcome thing to have within reach. If you’re looking to scratch that classic gaming itch, playing this version of a classic is a welcome addition to the Recharged line of games and is a worthy version worth considering. It’s not perfect, but it’s playable and still as fun now as it was when it dazzled arcade goers in its heyday.
FFV isn’t always the first thing classic fans may think of when the subject of the best of the classics come up, but that isn’t to say that it shouldn’t be held in the same regard as the usual suspects of “best of” conversations. It expands on prior gameplay elements in a fantastic manner, isn’t afraid to buck some tropes, and is an unsurprisingly solid game nearly 30 years later.
I’m not going to be subtle here. I loved this game. I can never walk away from any game in this franchise unsatisfied, and I feel that even with my nitpicks and misgivings that this is a worthy successor to what many have seen as an interesting distraction to the main series. Lost Judgment stands upon the shoulders of its forebears with ease, is a joy to play, tells an intimate story with a (mostly) deft hand, and knows how to value add with the best in the series. This is not only a great sequel, it’s also a great addition in any gamer’s library. Period. Saying this is a must buy is an understatement. It’s a shining example of what a great Yakuza game can be.
Really, should anyone be surprised that No More Heroes III is a good time? Suda51 and his gang may be known for games that are varying levels of weird, but you can hardly ever say that they're boring at all. Travis might have been in relative exile for a while, but it feels like he hasn't missed a beat. It's time to fire up that beam katana back up, people. Far from a swing and a miss, it's good to see Travis back in his element. This gets a solid recommend from me.
I can’t say that what I played is a bad game, but saying that the audience for this isn’t somewhat narrow in scope would be doing it a disservice. Then again, Inhabitants just wanted to make something that’s serviceable, and I feel safe in saying that it succeeded on that front. It’s not very often you find yourself doing stealth in a 2.5D game these days, but it’s here and it’s doing its thing with reckless abandon.
The effort put forth here is readily apparent and absolutely noticed, and that has to count for something. Get-A-Grip Chip is a fun and occasionally frustrating platformer that feels like the first step to greater things down the road. The addictive “let’s play another stage” aspect applies here, so don’t let that short runtime deter you. While it isn’t perfect, it’s worth a playthrough (or two) for the asking price they’re setting here. Here’s hoping for a sequel.