Really, should anyone be surprised that No More Heroes III is a good time? Suda51 and his gang may be known for games that are varying levels of weird, but you can hardly ever say that they're boring at all. Travis might have been in relative exile for a while, but it feels like he hasn't missed a beat. It's time to fire up that beam katana back up, people. Far from a swing and a miss, it's good to see Travis back in his element. This gets a solid recommend from me.
I can’t say that what I played is a bad game, but saying that the audience for this isn’t somewhat narrow in scope would be doing it a disservice. Then again, Inhabitants just wanted to make something that’s serviceable, and I feel safe in saying that it succeeded on that front. It’s not very often you find yourself doing stealth in a 2.5D game these days, but it’s here and it’s doing its thing with reckless abandon.
The effort put forth here is readily apparent and absolutely noticed, and that has to count for something. Get-A-Grip Chip is a fun and occasionally frustrating platformer that feels like the first step to greater things down the road. The addictive “let’s play another stage” aspect applies here, so don’t let that short runtime deter you. While it isn’t perfect, it’s worth a playthrough (or two) for the asking price they’re setting here. Here’s hoping for a sequel.
That said, nearly everything about Neputnia Virtual Stars just feels like half-assed fanservice for the sake of fanservice. The gameplay – while somewhat competent – feels undercooked, the story is flat out boring, and the presentation doesn’t do much to salvage the first two. The inclusion of VTuber content is dim bright spot, but it’s not bright enough to bring this game up to any sort of recommendation. Prospective players should just skip this one, and Neptunia fans deserve better than this disappointment.
If you’re fresh off the likes of Streets of Rage 4 or River City Girls, I feel like this stands next to them pretty handily. Couch multiplayer fans will feel comfortable enough taking in the short runtime, even with a few rough edges. Certain elements here ultimately amount to nitpicks, but the total package still holds up today.
If you’re looking for a centralized platform to play these games, the bulk of the titles offered here are fun enough to keep you engaged for quick bouts of alien-blasting action. Would I go out and grab this at full price? No, probably not. But having two solid offerings out of three at a sale price? It’s work a look. Just don’t get your hopes up for multiplayer.
Ultimately, reading Aokana often feels like eating a variety pack of candy. Sure, there may be some flavors that don’t hit in ways that some do. But the ratio of good outweighs the bad here, and opening the box in the first place is a safe bet for a good read.