Aaron Botts
It’s been a very long time since I’ve played a truly bad game, and unfortunately, Gungrave G.O.R.E falls into that category. The further I progressed through the game, the less I wanted to play it. That’s not something I’ve found myself feeling in years, and that’s saying something. For as much as I wanted this to succeed, every attempt at grasping for a modicum of decent gameplay was met with the most tedium I’ve met in a game this year. It feels like a game defrosted from 2005, and not in a good way.
That said, nearly everything about Neputnia Virtual Stars just feels like half-assed fanservice for the sake of fanservice. The gameplay – while somewhat competent – feels undercooked, the story is flat out boring, and the presentation doesn’t do much to salvage the first two. The inclusion of VTuber content is dim bright spot, but it’s not bright enough to bring this game up to any sort of recommendation. Prospective players should just skip this one, and Neptunia fans deserve better than this disappointment.
I’m really hoping that additional content is coming for this game. Mostly because this is a passing curiosity at best, and a nose-pickingly boring experience at worst. Wait for a sale if it piques your interest, but avoid it otherwise.
The biggest sin that this game commits is that it is bland in nearly every aspect of the word. It’s like Kirby but “totally not Kirby guys,” takes game mechanics from older titles and doesn’t do anything creative with them, and just doesn’t leave any sort of lasting impression in any way.
I’m not going fault them for at least giving this a try, but I think it would have been beneficial for 773 to go back to the drawing board on this one. It’s a premise that was worth exploring, but the execution of the concept was less than stellar.
Part of me wonders if this might have worked better as more of a short film or something similar, because the story really is worth looking at. Instead we get a disjointed game that ends up stumbling to deliver what it set out to do, and it is honestly quite a shame.
Aero the Acro-Bat shows flashes of a good platformer, but the foundation laid by its original developers might be too big of an obstacle for some modern gamers. The door price may be low, the rest of the franchise is on the way, but this game isn’t going to please everyone. If you can stomach the rough edges it comes with, there is enjoyment to be had. Just don’t go in expecting it to meet the level of the more legendary platformers of the era.
Exo’s adventure is well worth a playthrough, and fans can breathe easy knowing that this romp in the Arq Grid is an experience worthy of the TRON name. Jumping into this Grid is a perfectly acceptable entry, but you might want to go in with tempered expectations.
Taken as a whole game, Carmen Sandiego is a perfectly cromulent romp despite its relative simplicity. Slipping into familiar trappings isn’t always a bad thing, especially when you’re aiming to make a return like this. While not quite a triumphant return to the gaming space, it’s definitely a welcome one. I like to think that there’s still a place in the gaming world for The World’s Greatest Thief. So seeing her land on her feet like this is a welcome surprise. Carmen isn’t one to rest on her laurels, so I hope this isn’t the last we see of her.
I was relieved to find a fun and funky game that just wants to have fun and let the player wade in its weirdness. It might have its annoyances (of which there are a few), but Antonblast is a fine example of a solid indie action platformer. It doesn’t hit many of the heights of its influences and contemporaries, but is a game that’s worth plowing through in its own right. If you can handle some of the rougher aspects of the game, this is something that I can reccommend. Platformer junkies, indie fans, and people who enjoy weird and wacky platformers will find Antonblast be something worth blasting through.
Really, Hella Remastered is probably the best example of a video game that knows that it’s a video game and runs with it to the point where it almost falls off a cliff. The involvement and expertise of Mikami and Suda prevents it from careening towards the ground, but it’s still a solid game at the end of the day. The gameplay has aged surprisingly well, and the visuals have finally outgrown the limitations of its seventh generation console bretheren. Just be sure to leave any high brow notions at the door and enjoy the ride.
While not every pack is loaded with hit after hit, Naughty Pack brings enough solid content to players that some might excuse the fact that they’re leaning into reliable properties. It may not be an evolution of the concept, but it is a fun and goofy aside to the main games that will satisfy those looking for a little spice in their party game repritoire. My hope is that this will be a jumping off point for more spicy shenanigans in the future.
Comic book games are certainly having a moment lately, and Hellboy: Web of Wyrd does little to deter me from thinking otherwise. While it may not hit as high as some of its more lauded contemporaries, it’s still a good game. If you can endure some of the rougher edges it has, you’re going to find yourself with a game that is simultaneously a way to wedge into more involved roguelikes and another example of what developers can do when you stay true to what makes it work in the first place. Sometimes you just need something a little less intense, and games like this fit the bill nicely.
Double Dragon Gaiden: Rise of the Dragons isn’t dragged down by the classic problem of doing too many things at once and not succeeding at any of them. Instead, we’re left with a solid experience that can stand alongside the best in the series while also being a good entry point for those who might want a less demanding roguelike in their lives. Having accessible entry points into new genres is good. Having fun multiplayer experiences are even better. Don’t ignore Rise of the Dragons, because there are some classic-laced-with-modern shenanigans here that are worth checking out.
While the sequel doesn't do anything drastically different, it does enough to justify its existence and is something that's as competent as its predecessor. It's a grimy good time, and it's something I think fans of weird games can pull up and appreciate for what it is. Ciggy City might be bigger, but it still has a rebellious heart that people should satisfy those seeking something a bit more out there in their gaming lives.
So long as you don’t compare it to the more standout entries in the genre, Afterimage deserves some consideration from fans who devour this kind of experience regularly. The gameplay is best described as solid, the difficulty skewed towards those who like their games leaning towards From Software’s catalog, and a presentation that stands toe to toe with other indie games. Does it find itself as legendary as other games in the genre? Not really, but it’s at least worth your time if you’re looking for a new Metroidvania to devour this year.
Messy as it is, Sonic Origins is still a collection of the best 2D entries the franchise has to offer. It may not be as dense in content in comparison to prior compilations like Sonic Mega Collection or Sonic Gems Collection, but it does just enough to not get in the way of what made these games system sellers in their heyday. While I was hoping for an easy touchdown, this ended up being a fumble recovery instead. Hefty price tag be damned, new players deserve to see why people like me keep going back to what many consider the reason people loved Sonic in the first place.
Neptunia x SENRAN KAGURA: Ninja Wars succeeds at being a fun crossover and a decent enough game to play. It’s solid enough to satisfy fans and newbies alike, has a solid gameplay foundation, and isn’t afraid to let loose when the time calls for it. There’s enough here to keep you busy, and everything involved is at least competent enough to keep your attention. So long as you aren’t expecting Game of the Year material, you’ll find yourself having fun with this one. If your aim is to coast and relish in a little bit of cheesy ninja action, this definitely fits the bill.
The folks at DotEmu obviously cared about what they were doing here, and that by itself is worth consideration. They wanted to put out at least a worthy sequel, and I feel like they did that at bare minimum. This game is not a drastic evolution of its forebears, nor did it have to be. Those looking for a fun pick up and play game will find a lot to love here, and with good reason. Windjammers 2 is a worthy sequel, and a damned fun multiplayer experience.
Equal parts classic gaming action and modern aesthetics, Asteroids: Recharged is worth the pickup for just the convenience of having access to it alone. Given that it’s on every platform available, (and especially in quick hits on Switch) having modern versions of classic games like this is a welcome thing to have within reach. If you’re looking to scratch that classic gaming itch, playing this version of a classic is a welcome addition to the Recharged line of games and is a worthy version worth considering. It’s not perfect, but it’s playable and still as fun now as it was when it dazzled arcade goers in its heyday.