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Past Cure Media
Critic Reviews for Past Cure
Past Cure never does anything special. Every time it tries to do something interesting, it immediately forgets about it and does something else. Don't get me wrong: it's not a bad thing to include a number of genres within one game. In fact, it can help keep it fresh if they serve as a breather from a strong central idea. The problem is that Past Cure has no strong central idea to take a break from or return to. Whether it's the initially compelling yet convoluted supernatural story or the interesting gimmicks that never leave the tech demo phase, it's a disorganized bundle of ideas that are never given a chance to develop into something out of the ordinary.
Past Cure wants to be something great, and that ambition is the only thing it has on its side. This is a game that is flawed to its core. The mangled story and shoddy design prevent any single aspect from ever sticking out as something special. Don't even risk taking a bargain bin flier on this one. You'll only end up frustrating yourself.
Past Cure is a mixture of good intentions: unfortunately, it ends up putting too much flesh on the fire, and attempting to keep together various playful and narrative elements, it fails to deepen anyone. The result is a dull, tedious experience, with unjustified difficulty peaks and terribly long, boring sections.
Review in Italian | Read full review
Past Cure is a bizarre experience. It feels like a half-dozen different games crudely stapled together, most of which are bad. Yes, the game is ambitious, it reaches for the triple-A brass ring, but the end product is unfocused, unpolished, and, for long stretches, exceptionally boring. Past Cure? More like Past Bedtime.