Concrete Genie has plenty of depth and heart, feeling freeform enough to relinquish creative control to the player, but also guided enough for those that might feel they lack the creativity or patience to make compelling art. It’s pacing is brilliant, keeping great momentum as it works its way through the narrative, even it it stumbles slightly when it comes to giving certain mechanics room to breathe.
So far, Destiny 2: Shadowkeep has its hooks in me; unsurprising given my infatuation with the game, but this time the expansion feels so much different than the ones before. Now it feels like there is something always waiting around the corner. It feels like I can live in this world and constantly come back to something new and exciting.
I really love Penn & Teller VR for what it was willing to do differently with a VR headset, something that no ordinary video game can replicate. The headset becomes a magician’s prop, and you the performer. But its welcome wears thin too quickly, its traps, tricks, and inner workings too easily revealed, and gimmicks too often expected. It’s just not the magic of video games that I was hoping for from two of magic’s greatest.
Blood & Truth isn't doing anything completely revolutionary for VR, particularly because we saw many of its own bullet points back at the PlayStation VR's launch. However, it packs these ideas into a cinematic package whose presentation can hardly be rivaled. If you want to step into the shoes of an action hero a la James Bond or Jason Bourne, Blood & Truth lets players live those experiences. From high-octane explosive thrills to intimate emotional moments of character connection, it exemplifies everything that an interactive VR action movie should be.
The more I played it, the more I loved it, until finally finishing the long journey and not wanting the adventure to end. Sam Witwer is brilliant as Deacon St. John, and his journey of survival, humanity, and self-discovery through a deadly world via motorcycle is a memorable one that shouldn't be missed.
Falcon Age gets its animal interactions right. Bonding with the falcon is an incredible experience, but the rest of the game just feels like going through the motions. Falcon Age suffers from following too much of a "video game" formula where it doesn't need to, which makes those elements noticeably stick out as sour points in something that is otherwise remarkable. There's still a magic here, but it's weighed down by unnecessary baggage that feels disconnected and separate from the central conceit of the game.