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Clid the Snail

Koch Media, Weird Beluga
Aug 31, 2021 - PlayStation 5, PlayStation 4, PC

OpenCritic Rating


Top Critic Average


Critics Recommend

5 / 10
IGN Italy
6.3 / 10
IGN Spain
7 / 10
The Games Machine
6.6 / 10
PlayStation Universe
6 / 10
5.5 / 10
65 / 100
PlayStation LifeStyle
6 / 10
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Clid the Snail Trailers

Clid The Snail – Launch Trailer thumbnail

Clid The Snail – Launch Trailer

Clid The Snail - Release Date Trailer thumbnail

Clid The Snail - Release Date Trailer

Clid the Snail Screenshots

Critic Reviews for Clid the Snail

Clid the Snail is a twin-stick shooter that's radula-deep in mediocrity. The slimy graphics and sluggish combat keep its decent story and characters from thriving outside of its shell.

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Clid the Snail is a very appreciable twin-stick shooter from an artistic point of view, but which proves not to have an equally solid gameplay due to some game design choices that enlight the inexperience of the Spanish developers of Weird Beluga.

Review in Italian | Read full review

IGN Spain

Jose Alberto
7 / 10.0
IGN Spain

Clid The Snail has been a real surprise for me. It is impossible to overlook the incredible work that Weird Beluga Studio has done, the care and dedication they have put into every aspect of the game. They have built a very beautiful and detailed world, despite the fact that we spend 90% of the time shooting and looking at enemies. The story features original characters and dialogue that will bring a smile to our faces. And the gameplay is diabolical: I haven't had this much fun shooting things since 2016's DOOM and I haven't felt so on the ropes since Dark Souls and Bloodborne.

Review in Spanish | Read full review

Unfortunately, the promising Clid The Snail fails to fully reach its potential and turns out to be a rather average game, held back by inexperience and, probably, the team's budget. Despite this, it's a great starting point for what we hope will be a long and prolific career for Weird Beluga.

Review in Italian | Read full review

Clid The Snail is a charming indie game with characters that you can easily grow to love just by spending time with them, and a narrative that is entertaining and consistent all the way through till the end. However, its gameplay issues and the clash of two very different vibes pull you out of those fun moments constantly, and you're left reminded of all the game's shortcomings all over again.

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Even the story in Clid the Snail hit all the notes of comedy, tragedy and action on queue. But that combat… they absolutely NAILED the challenging part. It’s just a shame that it isn’t much fun and instead just feels like an exercise in futility at parts.

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In the end, I am a fan of where Weird Beluga aimed but not as much as where they landed. While the world that Clid resides in is full and realized, its characters unique, its level design excellent, and its overall tone unexpectedly great, the gameplay itself, not plague fuelled slugs, seems to be the biggest deterrent Clid needs to overcome. No matter how Weird Beluga wants to tackle this, whether it be leave it as it is or patch it, they still stand as very innovative and exciting developers. As for the gamer, if you think I’m just weak and you can do better managing the punishing level of gameplay, you should definitely pick this up. Otherwise, maybe see what they do moving forward before you dive into this strange and unique foray into gaming.

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Clid the Snail is a lot of really interesting ideas executed in a way that feels really rough around the edges. It's almost there in many ways, but some quality of life issues and design choices hold back the unique concept. Its brilliant art and character design is masked by some hazy aesthetic choices. Its "methodical" combat often ends up more cumbersome and overwhelming than tactical. An interesting story, world, and mystery, however, helped to keep my interest despite these issues. If you love taking a chance on weird ideas-and that key art of Clid with his gun caught your attention-it's worth experiencing Clid's world, but be prepared for a number of speedbumps along the way.

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