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Golf Club: Wasteland

Demagog Studio, Untold Tales
Sep 3, 2021 - PC, PlayStation 4, Xbox One, Nintendo Switch

OpenCritic Rating


Top Critic Average


Critics Recommend

IGN Italy
7.2 / 10
85 / 100
PlayStation Universe
8.5 / 10
The Games Machine
8.5 / 10
78 / 100
Push Square
7 / 10
PlayStation LifeStyle
6 / 10
Nintendo Life
7 / 10
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Golf Club: Wasteland Trailers

Golf Club: Wasteland | Release date trailer thumbnail

Golf Club: Wasteland | Release date trailer

Golf Club Wasteland - Official Announcement Trailer thumbnail

Golf Club Wasteland - Official Announcement Trailer

Golf Club: Wasteland Screenshots

Critic Reviews for Golf Club: Wasteland

Golf Club: Wasteland is a super stylish puzzle-golf game which works better as an interactive drama than a golf game. The shooting system is shallow and brings into the experience too much "trial and error", but the atmosphere, the radio sounds and Charley's meaningful story give a melanchonic and charming dimension to the game.

Review in Italian | Read full review

A beautiful blend of whimsical golfing and sardonic commentary wrapped in a blanket of nostalgia and straight-up vibes. Golf Club: Wasteland is a brilliant narrative experience that can't resist imbuing anything and everything with stories.

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A golf game for people that don't like golf (though people who do like golf will likely also get a similar kick), Golf Club: Wasteland cleverly interweaves arcade style golf with deep themes and a superbly smooth soundtrack in a bite-sized package that is both utterly unique and impossible to ignore.

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Golf Club: Wasteland is a masterpiece in the art of telling a big story in a tiny game. Ruins of our Earth, devastated by climate change, speak to the player through the music and the chats of the great Radio Nostalgia and the ironic neon signs of Alphaville. In the meanwhile, the silent Charlie from Mars plays an intense and challenging arcade golf game, where you can never tell what happens next. It's rare to find so much greatness in a small indie game.

Review in Italian | Read full review

Demagog Studio is on to something with Golf Club: Wasteland, and it’s absolutely something they should be proud of. This is a developer I’ll now be watching with a close eye, as I can’t wait to see what they come up with next. Whatever this small Serbian team has in the pot, rest assured I’ll be first in line. Check out Golf Club: Wasteland and the original soundtrack “Radio Nostalgia from Mars.” And bring some tissues.

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The mostly laid-back soundtrack and lack of NPCs lends Golf Club Wasteland a chill, lonely atmosphere, which helps to offset some of the more frustrating holes, and the short three or four hour play-time means it never has a chance to outstay its welcome. It's official: Golf Club Wasteland is the best post-apocalyptic golf game on PS4.

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Golf Club: Wasteland has a great vibe for its somber and solemn story about the end of the Earth, and I loved the concept behind its world. But it's burdened by a golf game that is simply not all that fun (granted, perhaps it shouldn't be fun to golf on the headstone of humanity). Occasional moments that seemed to portend exciting new golf puzzle mechanics were quickly followed by more lobbing to almost out of reach platforms, made intolerable by frustratingly simple mechanics that seem to have an air of randomness and luck. But while I won't be subjecting myself to Iron Mode, I did thoroughly enjoy the story, art, and music throughout as it plainly commented on the state of the world, making at least one round of golf on this post-apocalyptic world very cathartic indeed.

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To add a slight downer on proceedings, neon signs adorning crumbling buildings and barren hills in the background rubbed us the wrong way. To be clear, Golf Club Wasteland isn’t a game for children thanks to the colourful language featured on the radio, but a few of the neon signs were just needlessly childish, if not entirely inappropriate. These featured seemingly random words plucked from the urban dictionary which completely pulled us out of an otherwise pretty engaging and deep narrative. Not enough to totally spoil our pleasant little post-apocalyptic walk, but enough to be irritating.

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