Remington Joseph
Touhou: Scarlet Curiosity is a bland and repetitive experience, offering almost none of the quality found it the games that inspired it
Even with an IP as interesting as The Seven Deadly Sins, The Seven Deadly Sins: Knights of Britannia is held back by buggy controls and even more buggy mechanics.
Jump Force fails to hit the mark with a total lack of care in terms of everything outside of its decent fighting mechanics
Final Fantasy Crystal Chronicles Remastered Edition falls short in its single player department and even more so when it comes to multiplayer. It'll be a nostalgic trip for some, but not one that I can promise is worth taking.
Dragon Ball Z: Kakarot focuses more on pleasing hardcore fans with a beautiful nostalgia reel than trying to be an RPG with substance
While it's very easy to see the elements that inspired SolSeraph, the game fails to capture why any of these memorable mechanics are worth revisiting or reinventing.
Dead or Alive 6 is a fun fighting game being held back for the sake of additional profit
Naruto to Boruto: Shinobi Striker is an interesting concept, but manages to ruin the experience with its flawed combat.
Shining Resonance Refrain manages to bury its many interesting ideas under repetitive gameplay and a dragged-on story.
Lost in Harmony brings some imaginative ideas to the table, but those ideas are a struggle to enjoy due to the game's somewhat sloppy execution and even sloppier port job
The Lego Ninjago Movie Video Game is based on the recent Lego Ninjago movie currently in theaters, playing similar to Lego games of the past.
A neat mechanic that gets old quickly in this otherwise forgettable twin stick shooter.
Chasm tries something new with its procedurally generated map but it failure to create interesting maps results in a lackluster experience
Brigandine: The Legend of Runersia is a game made almost exclusively for fans of the original, but JRPG fans who put strategy above all else may be able find something to love about this if they put in the time.
Grave Keeper fits well with a free-to-play model but adds nothing to justify its new cost
RemiLore gets the mechanics for a fun dungeon crawler down, but does little to hold a player's attention
My Time at Portia forces players to figure out the game's features before they can truly appreciate them
While Strikers Edge has interesting ideas, it fails to expand on many of them making for a bare-bones experience.
While I doubt I'll play much more of Cooking Mama: Sweet Shop in the future, I can't say it's because the game is bad.
Hey! Pikmin forces the series into something it's not, resulting in a barebones platformer with Pikmin on the cover.