At Sundown is a game full of style and substance. It has a unique artistic style with terrific character models and well designed maps. Some can be a little small, making movement even more difficult than it already is but there’s plenty to like and is a fun party game if nothing else.
I was ready to trash this cash-in to high heaven, and no, it’s not going to bother Forza or Gran Turismo anytime soon as your favourite racing game. It’s an interactive companion to see if you could do any better at being a member of the crew better than Clarkson, May or Hammond. And with twelve more content drops incoming over the next three months, that twelve quid price tag is looking like a bit of a bargain. Better than getting fired for punching someone because a steak was cold.
Physics based games are never my strong point, but I always like to give them a go to see if there’s one that will break the cycle for me and allow me to get better at them. Unfortunately Solar Flux offers very little in terms of complexity or excitement. Once I beat the game for review purposes I never went back to it, and there’s just too much available right now on Switch to really consider why I would want too.
Just when it begins to become nearly too overwhelming, though, it’s all over. GRIS is undoubtedly a compact experience, but one that needs to be experienced, either on Switch or PC (though it’s worth mentioning whilst it looks terrific in handheld mode, GRIS really should be experienced docked on a big screen). Whether it be the spectacular soundtrack or well, the spectacular visuals, GRIS tells a story that is tragic and uplifting, emotionally fuelled and near-perfect in its execution.
Monster Boy stands alongside the likes of Celeste and Yoku’s Island Express as truly fantastic representations of the genre, doing enough differently and with enough style, polish and care to ensure it’s kicking and screaming on the doors of the Game of the Year contenders.
The Heist then is a packed DLC, kicking off with a terrific new story and leaving us desperately awaiting the next episode. There’s plenty to be getting on with and with a whole new story to tell, it’s been great to jump back into Insomniac’s New York and I can’t wait to see what’s next.
The Legend of Evil is a fun little game that you can complete in a few hours if you’re any good at it (you can switch over to a lower difficulty at the beginning of each level if you’re finding it particularly tricky) and with its sense of humour and lovely visuals, it’s got an awful lot of bang for your five quid (yeah, this game’s a fiver). The added Rogue Conquest mode turns the game once its head once again by making the levels procedurally generated, adding an extra layer of difficulty which brings an entirely new way to play the game right from the off. It’s all about that risk and reward.
So if you wanted SkyScrappers from the PS4 and PC on your Switch, you’ve got it. You have the definitive version thanks to the brilliantly executed Tate Mode, allowing SkyScrappers to be played in a far more natural orientation. There lack of any real updates elsewhere is a bit of a shame but let’s be honest, I’m just glad I now have SkyScrappers on my Switch. It’s a welcome return to a game I thought I’d never see anything more of again and that’s just fine by me.
All in all – and I hate finishing reviews like this but there’s no real other way of saying it – if you got something out of the main game, you’re going to want to dip in here. It’s nothing more, nothing less than exactly what you’ve already played, just more of it. And seeing as we’re big fans of Strange Brigade, that’s absolutely fine by us.
Minor camera/control niggles aside, there’s very little here I can moan about. It’s essentially the most open-ended wrestling sim you could ever want, and its creation tools along with the fully customisable licensing ensures there’s more than enough here to ensure you’re never going to get bored. How can you when the game essentially never ends?
Velocity 2X then remains an absolutely unmissable experience. The control issues may initially throw off the seasoned player, and you’ll have to adjust rather dramatically, even with a single button change it’s crazy the affect it has on your knowledge of the game. That being said, it’s still utterly, utterly brilliant.
As I was forcing myself to play through this game for the sake of the review my partner was watching on and having a right old laugh at me attempting to rip out teeth, quite literally. We’ve played the game together several times and came to a very strange conclusion that the game is far more fun to watch someone play than it is to play yourself.
The more I navigated my way through the game I realised that I can’t steer these characters into any kind of direction which would require me to dig myself out of a hole or to build my way back up. There’s very little peril and it makes the entire experience really rather uneventful.
F1 2018 then is another damn near spot on recreation of the worlds biggest motoring sport. It looks absolutely divine, is loaded with fan service and presented like a gift-wrapped set of car keys to a world that’s going to test your metal if you give yourself up to the absurdly detailed depth this game offers seasoned players. If you master F1 2018 and every single corner of its intricacies there’s every chance you could probably run your own F1 team in real life.