Kermath Davies
Kermath received a digital copy of Samurai Warriors: Spirit of Sanada from Koei Tecmo for review.
Don’t let the convoluted title fool you. It’s worth the play, even if you’re new to the franchise.
Give it 20 minutes and I guarantee you won't put it down for the next 4 hours
Skylanders: Superchargers is an absolute blast to pick up and play, even if you've never had a single moment of experience with the franchise. The story delivers an opulent variety of different styles of gameplay and adds another solid rung to the toys-to-life genre. I never thought I'd admit it, but Superchargers is one hell of an amazing time.
The new features in the expansion are highly enjoyable and make Empires worth replaying, just to get the chance to try everything out. Having kids and using the enhanced stratagems are definitely the top changes; even if the battle system might feel old, it adds value to what already is a concrete battle system.
Going into Mario Party 10, you should expect to find the traditional board-game / mini-game setup, but prepare to ride that see-saw of over-zealous joy and almost unbearable frustration with the new ideas that the game introduces. Either way, Mario Party 10 creates a massive hype in the living room, for better or worse, and that to me is always a winner.
The ideas are great, but some are too complex, tightly packed and don't compliment one another. It's the simple ideas that have really stood out and the fact that you share your body with an inner-demon, but the general vibe of the game felt half-assed. It's another game that needed a second look-over before heading to market.
This leaves me wishing Dead Nation built more depth into its upgrade system. I wish developing your character in an RPG-style was a bigger part of the game. I wish the levels emphasized that, with more dynamics, exploration, and down-time. I wish it had these things because then I'd want to replay the game on harder difficulties. It makes me wish for a co-op zombie action RPG - a blend of Left 4 Dead and Diablo with twin-stick shooting. Ultimately, while Dead Nation is a decent game, its biggest issue is that it always left me wanting something more. As far as my last word goes, this is the best version of Dead Nation you can get. It isn't much different from the PS3 game though, so if you already played that you've seen most of what there is to see. The bigger issue is with the foundation of the game itself. I always found it to be falling short in one way or another. As a zombie twin-stick shooter it gets the job done, but its qualities are lessened by lost potential. Nothing jumps out at you, and everything seems to have been done better in other games.
The interfaces and NPCs have this amazing ability to curdle every sense in your body, and at the end of it, you just wish you never attempted any of it in the first place.