Chris Moyse
Six years on from its initial release, Fight’N Rage retains its reputation as one of the greatest beat-’em-ups ever made, as well as a testament to the magnificent talent of its two-person development team. While its vulgar, neon nightmare visuals won’t be to everyone’s taste, and its rock-solid challenge is not to be denied, Fight’N Rage stands above many of its contemporaries as a lesson in retrofuturistic game design, bolstered by the power of a screaming guitar and a well-placed roundhouse.
Solid and definitely has an audience. There could be some hard-to-ignore faults, but the experience is fun.
Impressive efforts with a few noticeable problems holding them back. Won't astound everyone, but is worth your time and cash.
Solid and definitely has an audience. There could be some hard-to-ignore faults, but the experience is fun.
Solid and definitely have an audience. There could be some hard-to-ignore faults, but the experience is fun.
Solid and definitely have an audience. There could be some hard-to-ignore faults, but the experience is fun.
Impressive efforts with a few noticeable problems holding them back. Won't astound everyone, but is worth your time and cash.
An Exercise in apathy, neither solid nor liquid. Not exactly bad, but not very good either. Just a bit 'meh,' really.
Impressive efforts with a few noticeable problems holding them back. Won't astound everyone, but is worth your time and cash.
Though slightly wanting when compared with its Souls contemporaries, Steelrising still offers up challenging combat, inventive enemies, and an attractive and atmospheric take on 18th-century Paris at a time of great upheaval.
While Thymesia is certainly lacking in some key departments, the solid control, satisfying combat, moody atmosphere, and compelling challenge are still well worth crowing about.
Solid and definitely have an audience. There could be some hard-to-ignore faults, but the experience is fun.
Impressive efforts with a few noticeable problems holding them back. Won't astound everyone, but is worth your time and cash.
Solid and definitely have an audience. There could be some hard-to-ignore faults, but the experience is fun.
Solid and definitely have an audience. There could be some hard-to-ignore faults, but the experience is fun.
By the time you’re buzzing the tower and making those stuffed shirts spill their coffee, you’ll be ready to take on the Carrier Deck Landing Challenge, which developer Asobo assures us is one of the most demanding operations in military aviation.
Slightly above average or simply inoffensive. Fans of the genre should enjoy them a bit, but a fair few will be left unfulfilled.
Impressive efforts with a few noticeable problems holding them back. Won't astound everyone, but is worth your time and cash.
Impressive efforts with a few noticeable problems holding them back. Won't astound everyone, but is worth your time and cash.
Clockwork Aquario is here. 30 years late, but soaked in old-school style. Westone Bit Entertainment’s final release would not win any awards for originality, but offers a short, fun, and attractive journey to the halcyon days of the ’90s arcade renaissance. The package on offer is a little thin, and the price will be a tad high for the average player’s taste, but important work has been done by publishers ININ Games and Strictly Limited — here’s hoping they will be rewarded in kind.