Josh Garibay
Rise of the Ronin brings Team Ninja's killer combat to an open world, making for a samurai playground with much to love and even more to see. While the open world design fails to live up to the higher points set by the robust combat mechanics and the loot system is ridiculously over-the-top, there are gems among the clutter, such as building Bonds with memorable allies, seeing how player decisions affect the ending and taking out enemies with a friend.
Monster Hunter Wilds represents multiple generations of refinement, marking the mechanically strongest entry to date. The monster roster boasts fan favorites and all-new beasts in equal measure, ensuring that all manner of Hunter has something to learn in this streamlined outing. Unfortunate performance woes and a clunky co-op system weigh down proceedings a bit, but neither can topple the adrenaline-fueled thrill of overcoming High Rank hunts.
Freedom Wars Remastered digs up a decade old Vita game and breathes new life into it for modern platforms and audiences. While the joy of its original form remains in tact, the remaster only features a handful of quality of life updates, leaving it an overly simple re-release. Freedom Wars Remastered will excite those who have found themselves engrossed by nostalgia over the past several years, but it's unlikely to draw new interest in its largely unaltered state.
Dynasty Warriors Origins is a strong return for the franchise, one that appears confident in its skin. Combat feels and looks better than ever, offering more nuance and tactical depth as swathes of foes are felled on the battlefield. The loss of the vast roster for a single playable character and a cooperative mode weigh heavy, but they are still outweighed by the notable accomplishments found everywhere else in Omega Force’s refinement of the series’ longstanding formula.
Earth Defense Force: World Brothers 2 is the same alien-blasting goodness you have come to know and love cranked up to 11 thanks to the absolutely absurd cast of characters. It's sillier and more approachable than its mainline brethren, making for a welcoming jumping on point for anyone curious about these B-movie style guilty pleasures. World Brothers 2 not only stands comfortably shoulder-to-shoulder with the core series, but it's a spin-off that adds to that formula in fun new ways.
The Thaumaturge is a rich narrative experience that contains a world awaiting the player's influence. Maneuvering through society's upper and lower classes, gaining insight into their specific struggles and desires as you pursue stunningly-designed salutors makes for a strong impression, even if the regular flow of on-screen text that begs to be read leads to periods of downtime. Even with the slow-burn pacing in mind, The Thaumaturge presents an emotionally engaging, morally grey trip through early 20th century Poland with a dash of mysticism and a heaping spoonful of inquisitive exploration.
Skull and Bones is finally a real, fully-launched product after several years of troubled development. While some components manage to pleasantly surprise, like ship buildcrafting and general ship-to-ship combat, the jankiness on the technical front, the exhausting live service components and the slim yet grindy endgame leave a lot to be desired. As always with live service titles, we can look towards the next year of seasons and additional content to see how it develops, but for now Skull and Bones is a middling recreation of the pirate fantasy.
Vertigo Games has a strong zombie slaying VR title on their hands with Arizona Sunshine 2. It doesn't elevate the genre in any notable ways, reminding us that the initial entry led the charge in a much different VR landscape than we are looking at today, but it still manages to keep the fun factor intact. It may not be a massive evolution over its 2016 predecessor, but it still maintains an alluring experience (one that is improved by Buddy's presence).
Owlcat Games took special care of their endeavor in creating a beautifully grim setting within the Warhammer 40,000 universe. Nearly everywhere you look, Rogue Trader nails its digital realization of the source material. The grittiness of the surroundings is reflected in the brutality of battle, but ground combat far exceeds the tedium of the space-bound dogfights. There's truly a great Warhammer 40,000 game here, both for newcomers and longtime fans, but its edges remain rougher than desired due to a litany of bugs and inconsistent difficulty problems. A great game exists on the other side of focused patches, but right now it's only "mostly" good.
Avatar: Frontiers of Pandora is a surprising tie-in, masterfully building a world that's as exciting to view as it is to briskly navigate. Ubisoft Massive has painstakingly brought the Western Frontiers of Pandora to life, ensuring both casual and die-hard movie fans will appreciate the views. And while the game is able to match the awe of the movies at times, its success is partially stripped back by the all-too-familiar Ubisoft formula peeking out from underneath its beautiful exterior.
GYLT is a gateway horror game. Taken as an introduction to the genre for a younger player, GYLT certainly succeeds. That isn’t to say that older, more experienced players will find no to enjoy Tequila Works once Stadia are exclusive. Still, they would be hard-pressed to identify systems and mechanics that feel like true modern-day implementations rather than their older iterations. NPCs and puzzles seem to adhere to the designs of yesteryear, creating a mechanically-basic outing for Sally. And yet there’s a charm that can penetrate these enveloping issues. Combining the twisted Pixar-style aesthetics with the heart-wrenching presentation of bullying elevates GYLT just enough beyond its failures to be enticing. If only Tequila Works had more to say about their engrossing world, GYLT would have undoubtedly ascended further.
ZeniMax has largely adhered to their tried and true recipe for The Elder Scrolls Online story content. And while there is much success to be found, there is much that could be improved upon as we wrap up the year-long Shadow of Morrowind storyline bookending the Necrom chapter release. Looking ahead, it’s exciting to theorize what will come next. But for now, looking at Necrom as-is, we still have an amusing if by-the-books expansion drenched in the allure of the arcane arts and a truly stunning setting brought forth with Apocrypha. Whether you are a new player or someone looking to create their nth alt character, Necrom is sure to offer up hours of content to get lost in.
The Mega Man Battle Network Legacy Collection is a packed compilation of a long-sidelined spin-off teeming with value and nostalgia.
ELEX II builds upon its predecessor, offering up an enticing return to Magalan, a setting that is as enjoyable as ever. As with all Piranha Bytes games, there is a level of unrefined gameplay to be found. Audio and animations can be a mixed bag. But beyond the rigidness, there’s a game full of sprawling, deep systems that give the player the freedom to tackle this medieval/sci-fi mash-up their own way. It’s unfortunate that the design of a bygone era comes under fire from resolvable technical problems that make it harder to overlook the rougher edges. After a few patches, ELEX II may be able to shine brighter, but as it currently stands it has one too many jagged edges overshadowing its greater parts.
Shadow Warrior 3 is touted as the next step for the franchise, but the end result feels like several in the wrong direction. Lo Wang’s terribly brief outing fails to fully find its rhythm, although it does occasionally glimpse a better version of itself. The lackluster dialogue, platforming, and campaign all hold back the newest installment, providing us a watered-down gun-toting, sword-slinging adventure that tosses aside the loftier ambitions of its predecessor. If fast-paced FPS action is what you crave, your appetite is better satisfied elsewhere.
Rainbow Six Extraction is a mildly interesting repurposing of the Siege formula as it’s molded into a co-op only outing. Breaking away from the 5v5 PvP that has led the charge since 2015 is certainly refreshing, even if combatting parasites with tactical professionals is unlikely to be the experience Tom Clancy fans desire. Whether or not Rainbow Six Extraction vibes with you may be partially dependent on your prior disposition towards Siege, as the central gameplay is copied as is. The difference is in the use of those gameplay mechanics against a different enemy, which changes up the pacing. Those that have been long-time Siege faithfuls may find the Extraction spin-off a fun deviation for the series. Those without prior participation in Ubisoft’s successful multiplayer title are likely to be more aware of the flaws showing through the uninspired implementation of another game’s soul.
Forza Horizon 5 is a masterclass in arcade racing. There is no equal out there. Burnout has all but disappeared; Need for Speed has fallen from its once-lofty heights, and The Crew is hardly a competent competitor. Playground Games have proven that their formula is still king, offering up countless hours of racing bliss as the live service seasonal format unfolds. As long as you aren’t looking for a more simulation-bound experience like Forza Motorsport, you simply cannot do better than Forza Horizon 5.
Call of Duty: Vanguard is mostly more of the same, for better or worse. Sledgehammer Games has brought fresh ideas to a formula that desperately needs a shake-up, but the execution only leaves us desiring more. The inevitable Call of Duty: Vanguard 2 may further explore the designs seen in their infancy. And we sure hope it does because Vanguard could signal a notable change in the future. But for now, we have a relatively amusing installment that ticks the required boxes and little else for the annual series.
Diablo II: Resurrected is a revitalizing experience that blends old and new together, simultaneously showing us where we have been and how far we have come.
Tormented Souls is a love letter to the earlier years of the horror genre. The fixed camera angles, heavy reliance on puzzle solving, and claustrophobic mansion-style environments all combine to form a package heavily reminiscent of the titles spanning the fifth and sixth console generations.