If they see the world as brutal and unforgiving, well they've done very well to reflect this in the gameplay. This game is hard.
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Songbringer is a great example of the potential of procedurally generated dungeons, if only the rest of the game was at the same level.
Subsurface Circular is a compelling and emotional rollercoaster of a game, and I only wish I could’ve stayed on that train for a little while longer.