CJ Andriessen
Solid and definitely have an audience. There could be some hard-to-ignore faults, but the experience is fun.
This means, unfortunately, Firegirl: Hack ’n Splash Rescue is still a work in progress. All of the right elements are here, but they’re not coalescing into what should be the optimal firefighting experience. I truly believe there is a great game buried somewhere within the lines of code that brings it all together. We just got to hold onto hope that Dejima Games will be able to find it.
There is nothing fundamentally wrong with The Gunk. It works from a technical standpoint and it isn’t the worst way you can spend about five hours of your time. But I just can’t muster up any sort of authentic excitement about it. If it were funnier or cleverer or more challenging, I could maybe start to see it as a title I could recommend. But as it is, the best I can do is pay it that slightly backhanded compliment of saying it’s perfect for Game Pass.
And I do intend to keep the fun going for as long as I can because I truly enjoy what it is I’m doing as an employee of Paradise Planning. As I said above, there is nothing I like more in Animal Crossing than fidgeting around my house and changing the layout on a whim. That’s all you’re going to do in Happy Home Paradise, and for me, that’s more than enough to keep me logging in every single day.
It would be foolish of me to say that Forza Horizon 5 is the best game in the series given my very limited knowledge of its history. However, I can say with confidence this is the most fun I’ve had with a racing game that doesn’t involve a plumber and a princess. There is just so much to do and so much to see that I can easily lose hours of my day exploring all it has to offer. And with continued support from the developers and community, I’ll have no reason to stop playing anytime soon.
Give it a shot, and once you get into it, you might see it the way I do: as a gripping, strategic adventure that is not only a game but a celebration of one of the great innovations of the turn-based RPG genre.
Nickelodeon All-Star Brawl is obviously in no position to take the platform fighter throne right now, but I think the teams at Ludosity and Fair Play Labs have created a very good blueprint for what could be a very great franchise. If Super Smash Bros. is a celebration of all things Nintendo, I don’t see why an All-Star Brawl 2 couldn’t be a celebration of all things Nickelodeon. I think it’s possible with the right amount of time and money, and I hope this game is successful enough to convince GameMill to invest in a sequel that could be truly spectacular.
But I’m not ready to let this one go yet. I waited more than 10 years to finally play Alan Wake, and now that I’ve seen the credits roll, I can’t get it out of my mind. It’s firmly sunk its teeth into me, and like with many of the other greats, I’ll be returning to this world again and again for years to come.
Ultimately, the only thing that really matters here is determining whether or not Knockout Home Fitness is effective. As is the case with almost every other exercise game, it is. If you stick with it and get those daily stamps, you should be able to notice it making a difference whether you’re working out for 15 minutes a day or an hour. It’s certainly made a difference in my life, but I want to stress this game is not here to hold your hand. It sets a quick pace and expects you to keep up. If you need an exercise game that is a bit more amicable to the beginnings of a fitness journey, you may want to look elsewhere.
If you’re wondering why it took so long for this review to show up on Destructoid, I’ll tell you: I dreaded playing Baldo. Every night over the past three weeks, I looked down at my Xbox controller with unease, worried the next two to three hours of my life would be agonizing. And every night, that intuition turned out to be correct.
What sets TOEM apart from the many other wholesome games that plateau at mediocrity is its excellent execution of the concepts it puts forth. There is no design here that is questionable, no idea that feels unfinished. This is simply a well-crafted jaunt through a charming world. And it’s one that beckons me to return long after I’ve done everything I can possibly do in the game just to see what other amusing pictures I can take.
NEO: The World Ends with You is a sequel worth waiting for. It brings together many of the best concepts from the DS original but in a more approachable and accessible experience. It may lack the lightning-in-a-bottle genius of its predecessor, but the 40+ hours I spent exploring Shibuya showed me this world doesn’t have to be complicated to be worthwhile.
If you have aspirations of making your own video game but haven’t taken that first step, Game Builder Garage is for you. Just keep your expectations in check. You probably won’t be able to make your perfect game with just this software, but it could provide the creative spark that pushes you to turn your game developer dreams into a reality.
I'm shocked with how well Knockout City turned out. It's easily the biggest surprise of 2021, something everyone should give a go while it's still free to try.
I was worried both of these games would only be considered good from a historic standpoint, that they would be celebrated solely due to their longstanding absence outside of Japan. But thankfully, both Famicom Detective Club games stand on their own even thirty years after their initial release. These are two beautiful, gripping games that show the timelessness of a well-written mystery.
Rain on Your Parade more or less delivers on what it promises. It's a clever and charming game that's bound to put a big, dumb smile on your face each time you ruin some unsuspecting person's day.
Like I said at the top of this review, your enjoyment of Balan Wonderworld is going to depend on your tolerance for primitive 3D level design. Strip away the unnecessary costumes and their poorly implemented management system - and fire those Balan's Bouts into the sun - and you might have a nice throwback to a more experimental time of platform gaming, one that would be easier to recommend. But sadly, you can't just strip those elements away. They're here, and they're ruining what is otherwise an enjoyable rewind to the golden era of the mascot platformer.
I get that my complaints probably sound like I'm nitpicking the game, and maybe I am asking too much of a budget title, but really, these issues illustrate that despite the fact Pioneers of Olive Town marks the silver anniversary of the franchise, the developer didn't really go out of its way to make this entry something special. This is a safe and standard Story of Seasons game. It doesn't rock the boat, it doesn't try anything groundbreaking like when Marvelous released Rune Factory to mark the franchise's tenth anniversary; it's just more of what we've seen before with a few small twists on the formula.
So much about A-Train: All Aboard! Tourism is neat that I wish I could more strongly recommend it. At the very least, I'd love to force people who don't think public transportation is worth investing in to play it so they see what an adequate rail system can do for their community. Because this does make a good argument for expanding public transit, it's just that its antiquated user interface and woeful tutorial and manual mean very few people will bother listening to what it has to say.
Ultimately, Gnosia is worth playing through to the end thanks to its strong narrative. The story goes in unexpected directions, and the revelations I learned along the way were compelling enough to push me past my frustrations. Make no mistake, I wanted to give up on this game multiple times. But every time I considered quitting, I'd start one last loop that would pull me right back in because all of the elements were in place for another bit of tasty narrative to reveal itself.