Oliver Reynolds
If all you're looking for in a new Super Monkey Ball game is a selection of new single-player levels to tackle, then you're in luck, because Banana Rumble boasts some of the best stages we've seen in recent memory. The additional 'Spin Dash' ability makes traversal a lot more fun, and the physics feel as close to 'classic' Monkey Ball as the franchise has got in quite some time. Unfortunately, if you're looking forward to the multiplayer modes, then temper your expectations. They're simply not very good for the most part and are significantly hampered by the drop in frame rate. We almost scored this a point lower, but the quality of the single-player just about pulls it up. As it stands, Banana Rumble is a mixed bag, but one worth delving into if you're itching for more single-player shenanigans.
PO'ed Definitive Edition is yet another fine example of Nightdive Studio's excellent work in preserving unique, oddball games of yore while adding some welcome mod cons. With this one, however, the core experience is a little bit too weird to recommend to just any FPS fan. The general premise is odd, the enemy design is unsettling, and the layout of the levels can prove frustrating, especially for newcomers unaccustomed to its old-school ways. Despite this, the jetpack is honestly one of the most fun mechanics we've sampled in gaming, and the bizarre audio design had us in fits of laughter at multiple points. If you've played the original or fancy checking out one of the most unique FPS games from the '90s, it's well worth a punt.
Little Kitty, Big City is an adorable adventure that will almost certainly turn you into a cat lover, if you're not one already. It oozes charm and the realistic cat animations are simply incredible, although for as fun as it is to wander about the city, the game leans heavily on fetch quests and gathering up collectibles, which can lead to repetition. If you're someone who thrives on that kind of gameplay, however, then you'll have an absolute blast with this one.
Tales of Kenzera: ZAU is a decent game, but it sits in the shadow of much better Metroidvanias on the Switch. We love the setting and storyline, but as Surgent Studios' first stab at what has proven to be a wildly popular genre over the years, it struggles to set itself apart with rather bland exploration and repetitive combat. Coupled with compromised visuals and performance on Switch, veterans of the genre may want to give this one a miss. For newcomers, however, the breezy gameplay might make for a nice introduction to Metroidvanias.
Slave Zero X is an incredibly frustrating release, because it could have so easily been a slam dunk. It's a great game - it really is - with stylish combat mechanics, beautiful 2D sprites combined with 3D environments, and an awesome, cyberpunk-esque storyline. Unfortunately, though patches may eventually turn this lump of coal into a diamond, the game as it stands is a hot mess on Switch, with a wildly inconsistent frame rate that makes the complex, methodical gameplay feel like a chore to play.
All in all, Oxto is a solid recommendation if you’re a fan of Hotline Miami and are after something to scratch a similar itch. Ultimately, its roguelike structure hinders the experience rather than enhances it, but if all you want to do is shoot a few bad guys, then you can’t really go wrong.
Although certainly designed to be disorienting in terms of its visuals, Krimson’s levels can be a tad too difficult to parse at times, with safe platforms and deadly obstacles often blending into one another. This is exacerbated by the swirling, gooey textures on every surface, along with strobe effects that briefly come into play upon death. It’s a lot to take in and the game never lets up, so we often found ourselves wanting to put it down for a little while just so our senses could have a little break. We appreciate the artistic intent, but some accessibility features to perhaps tone down the effects or better highlight certain platforms would be most welcome.
Like Atari 50 and The Making of Karateka before it, Digital Eclipse's latest interactive documentary is a wonderful glimpse into the mind of one of gaming's most fascinating figures. Even if you've got no prior knowledge of Minter or his games, the selection of videos, image galleries, quotes, and playable games included here will provide you with a newfound respect for this niche yet immensely important segment of gaming history. Llamasoft: The Jeff Minter Story is another triumph for Digital Eclipse, and we can't wait to see what the studio tackles next with its Gold Master Series.
Balatro is a roguelike for gamers who don't like roguelikes... and then everybody else on top of that. It utterly nails what it sets out to do, providing an instantly accessible, satisfying, and addictive gameplay loop that anybody can grasp. It's an immensely enjoyable experience from the start, but as you get deeper in, there's really nothing else quite like it. We suspect we'll be hearing a lot about Balatro when conversations steer towards Game of the Year, because this is a clear and obvious frontrunner. Utterly sublime.
Star Wars: Dark Forces Remaster is another resounding success for Nightdive, bringing a curious, nostalgia-laced FPS into the modern age with bells and whistles to boot. With enhanced gameplay, revamped visuals, and a wealth of accessibility options, this is easily the best way to experience Dark Forces and revisit an oft-forgotten era of Star Wars. Minor frame rate hiccups aside, this is an absolute must-play for fans of far-away galactic conflict.
qomp 2 is an excellent and worthy reimaging of Pong that honours the classic arcade game's legacy while providing a unique experience for folks with no nostalgia for Atari's seminal masterpiece. It offers a consistently interesting and engaging means of traversal with a great variety of obstacles and puzzles to overcome throughout the 30 stages. We would have liked a few more levels in the end, but this is really just an indication of the quality on display here. If you're into quirky action-focused puzzlers with a unique hook, then qomp 2 is definitely worth your attention.
Tomb Raider I-III Remastered is one of Aspyr's most accomplished projects to date, successfully giving three of gaming's most iconic titles a much-needed lick of paint while upgrading the controls to give newcomers a welcome leg-up. Some of the lighting is a bit off with the new visuals, and the need to manually save your game is a big no-no in 2024, but if you're curious as to how Lara Croft got her start in gaming, then this is easily the best way to experience the original trilogy.
Alisa Developer's Cut is an excellent homage to classic survival horror that can easily stand toe-to-toe with the likes of Resident Evil and Alone in the Dark. From the tank controls to the cheesy voiceover work, it nails almost every aspect, providing an experience that feels like it was ripped straight from the '90s. Its overall appeal will likely be limited to those who are intimately familiar with survival horror, but if that's you, then strap yourself in for one of the best examples of the genre to date.
Hitman: Blood Money - Reprisal is a solid Switch port that offers up several quality-of-life updates that, if you're a newcomer, will make your first experience with Agent 47 much more palatable. Not all of it works perfectly, and there's no denying that certain aspects of Blood Money have aged considerably since 2006. That said, once you get to grips with it, Reprisal offers up almost limitless replayability and fun as you hone your assassination skills. Minor performance glitches aside, it's a port well worth checking out.
Unfortunately, while Turnip Boy Robs A Bank is an easy recommendation based on its gameplay and visuals, the Switch version currently struggles significantly under the weight of its fast-paced mechanics and busy encounters. If there are multiple enemies on screen or there happens to be a bunch of trip lasers blocking your path, the frame rate will drop to unacceptable levels for lengthy periods, making large chunks of your heists feel like you’re moving underwater. We were told this would be fixed via a day-one patch, but it's still MIA at launch. If these performance issues were eliminated, we'd have no qualms in telling you to don your best balaclava and get ready to bag some cash.
Publisher GameMill should be embarrassed at putting out The Walking Dead: Destinies at any price, let alone as a $50 boxed product, and we sincerely hope AMC Networks takes a bit more care in who it entrusts with its IP in the future. There's absolutely nothing here that has been executed well; it's a game that is simply rife with technical blunders, terrible production values, and broken mechanics. The only thing keeping Destinies from achieving a lower score is that you can at least play to the end credits, but even those have been fumbled. In a year filled with bonafide classics, Destinies is the worst game we've played.
Bluey: The Videogame successfully emulates the look and feel of the iconic TV show, but unfortunately it fails to recapture the same family magic. The gameplay is incredibly repetitive across the one-to-two-hour experience, relying on locating items dotted around the five core environments. Minigames break up the monotony somewhat, but even these fail to maintain attention for too long. That said, young children are going to get a kick out of simply existing within this world and playing as their favourite Bluey characters. If that's all you're looking to get out of this game, this does a decent job. But when you compare it to the all-ages magic of the show itself, and other family-focused games on Switch, this falls well short of the source material.
When analysed individually, the six waves included in the Booster Course Pass have sometimes been a mixed bag, and it's easy for thoughts to linger on the past tracks that weren't revisited. However, the overall package is a generous and exciting one that's absolutely worth the asking price - we have zero qualms in recommending the Booster Course expansion to fans and newcomers alike. It doubles the number of tracks already available in the base game and adds in some excellent new racers, making it a near-essential purchase for all who own Mario Kart 8 Deluxe.
Judged on its own, the final wave for the Booster Course Pass is another perfectly fine, if slightly uneven addition to the expansion. The Tour courses remain reasonably good fun, but are ultimately forgettable, while Daisy Circuit stands as one of the most boring tracks in the entire game. Nintendo could have just adapted Airship Fortress instead, y'know? That said, there's still a lot to enjoy here, including four great new character additions, making Wave 6 a solid finale to the Booster Course expansion.
Are there any downsides? Well yeah, some of the mechanics can feel a touch cumbersome at times. Changing camouflage outfits is a tedious exercise in constantly jumping in and out of the main menu, and we’re almost certain this will be streamlined for the upcoming Delta remake. It’s not a deal breaker, by any means, but it definitely serves as a reminder that this is fundamentally nearly a two-decade-old game. Still a bloomin’ great one, mind.