Eric Hauter
While Alley Adventure is not a game changer, it continues the base game's strategy of throwing everything at the wall, and hoping that each player finds something that sticks. There are a few extraordinary experiences included, and even the "filler" minigames can be rewarding if players take the time to properly engage with them.
Doom VFR is a remarkable experience in almost every way. There are intense battles, terrifying enemies, and amazing settings to explore, all tied together with a combination of creepiness and wit. All of this is almost upended by one of the worst control schemes ever implemented on the (admittedly difficult) PlayStation Move controllers. Doom VFR is still well worth playing (in fact, it's a blast), just go into the experience with the understanding that no matter which controller you decide to use, you won't be 100% satisfied.
Abstraction Games' 8-Bit Adventure Anthology: Volume I is a collection of three Mac and NES point-and-click adventure titles developed in the mid-80s by ICOM Simulations. The collection delivers a window back to the time when games refused to explain themselves. These games don't care if you like them, don't respect your feelings, and cannot be bothered with your tears of frustration. Only the toughest of the tough need apply.