Ron Burke
World of Warplanes is flying in familiar skies as World of Tanks launched in a similar state – a solid foundation on which Wargaming built the most successful MMOs in existence. From beautiful airplane models and solid sound work, to a very accessible flight model that works for any skill level, World of Warplanes is a worthy successor for Wargaming's stable of titles. It does need a bit more time in the hangar, but you can't beat the price of entry.
It's with a heavy heart that I write this review of Fighter Within. When I saw the announcement, I was excited, knowing what the Xbox One Kinect could do for a genre like this. Daoka bit off far more than they could chew, and this time it wasn't the hardware. The Kinect was purpose built for exactly this sort of game, but Daoka simply wasn't up to the task. As a fighter and a gamer, I'm deeply insulted by Fighter Within.
The PlayStation 4 and Xbox One launch has been pretty successful, but the PlayStation 4 suffers from a gap in the initial lineup – a solid fighting game. Injustice: Gods Among Us Ultimate Edition fills that gap nicely, delivering all of the previously available DLC and a staggering number of challenges to tackle for this new generation. While it doesn't knock your socks off graphically like you might expect for a 'next-gen' title, the extremely-accessible fighting mechanics make this title a must-have.
Like the soldiers in the game, XCOM: Enemy Within takes everything introduced in Enemy Unknown, polishes it, enhances it, and redeploys it into the field. It's stronger, it's meaner, and it's awesome. The new additions force your hand to make tactical decisions that can and will lead to the death of soldiers that you'll become attached to now more than ever.
Runic and Perfect World have given us everything we’ve asked for – I can’t think of a single game that can make that claim in recent memory.
In the end I have to give League of Legends a mixed review.