Fighter Within

WeakFighter Within header image
25

Top Critic Average

?%

Critics Recommend

IGN
2.7 / 10
Eurogamer
1 / 10
GamesRadar+
2 / 5
Game Informer
1 / 10
Polygon
2 / 10
GameSpot
2 / 10
Hardcore Gamer
1.5 / 5
God is a Geek
4 / 10
Creators: Ubisoft
Release Date: Nov 19, 2013 - Xbox One, Xbox Series X/S
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Fighter Within Media

Fighter Within - Gameplay Trailer [UK] thumbnail

Fighter Within - Gameplay Trailer [UK]

Fighter Within Screenshot 1

Critic Reviews for Fighter Within

Shallow, unresponsive, and unoriginal, The Fighter Within embodies the worst of what Kinect has to offer.

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Which brings us to a total of at least 18 things, plus about seven thousand more I've forgotten to mention. I can't be bothered to count them all up, so let's just finish with a nice round number.

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The imprecise combat of Fighter Within does an awful job of showcasing the new and improved Kinect 2.0 tech. This is easily one of the weakest Xbox One launch window titles yet.

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There is no reason you should ever play this game

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Fighter Within is a broken, bland launch brawler that loses its potential on poor execution.

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Fighter Within is a laughable attempt at a fighting game.

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Fighter Within could have been a demo disc for the power of the Kinect 2.0, but instead is an absolute mess that recalls all of the original sensor's faults.

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Fighter Within could have had potential, if more work had gone into the gesture recognition and making the Kinect actions translate into the game world, but as it stands it feels like a lazy game that's been rushed out to hit the Xbox One's launch date. The multiplayer is fun, but a lot of that is due to the fact that you're playing with another person in the same space. Any attempt at online multiplayer would have failed as miserably as the single player campaign, especially as you can't see the look of disappointment on their faces as they fall – yet again – to your flying fists. I can only hope that something else comes along soon to show us what Kinect 2.0 is truly capable of, because if this is it, we're in for another generation of shockingly disappointing movement-controlled video games.

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