Fighter Within

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1 / 10
Nov 28, 2013

Which brings us to a total of at least 18 things, plus about seven thousand more I've forgotten to mention. I can't be bothered to count them all up, so let's just finish with a nice round number.

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2.7 / 10.0
Nov 21, 2013

Shallow, unresponsive, and unoriginal, The Fighter Within embodies the worst of what Kinect has to offer.

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2 / 10
Nov 26, 2013

A bad game and a very poor start for next generation Kinect games, even if there is still some small cause for optimism beneath the bland fighting action.

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Nov 24, 2013

The imprecise combat of Fighter Within does an awful job of showcasing the new and improved Kinect 2.0 tech. This is easily one of the weakest Xbox One launch window titles yet.

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1 / 10.0
Dec 9, 2013

There is no reason you should ever play this game

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2 / 10.0
Nov 25, 2013

Fighter Within is a broken, bland launch brawler that loses its potential on poor execution.

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2 / 10
Dec 1, 2013

Fighter Within is a laughable attempt at a fighting game.

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3 / 10.0
Nov 25, 2013

Fighter Within is a lazy tech demo with a poor story, unimpressive fighting engine, and a forgettable cast. Maybe one day we'll have a cool Kinect fighting game, where everyone at EVO is flailing around with some semblance of strategic value. But this is not that day.

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Nov 24, 2013

[Y]ou should not play this game. Don't spend money on it. It's meant to be bundled with these consoles for suckers so eager to play with the latest in-home ripoff technology that they'll spend more money to get games they don't want with it.

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4 / 10.0
Nov 28, 2013

Fighter Within could have had potential, if more work had gone into the gesture recognition and making the Kinect actions translate into the game world, but as it stands it feels like a lazy game that's been rushed out to hit the Xbox One's launch date. The multiplayer is fun, but a lot of that is due to the fact that you're playing with another person in the same space. Any attempt at online multiplayer would have failed as miserably as the single player campaign, especially as you can't see the look of disappointment on their faces as they fall – yet again – to your flying fists. I can only hope that something else comes along soon to show us what Kinect 2.0 is truly capable of, because if this is it, we're in for another generation of shockingly disappointing movement-controlled video games.

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