There just isn't a whole lot to say outside of what's already been said. ChromaGun is a competent puzzler that's only firing on a few cylinders and not much has changed in the several years since its launch. If you haven't pulled the trigger yet and are an avid puzzle fan the VR-ification is the excuse you need, just don't expect a whole lot.
Like the Dissidia series, Jump Force is something I'm going to be coming back to for random bits of fun throughout the years. The core is good, it's just let down by some odd design choices and an average campaign. This is an older brawler in an HD skin: if you want something more than that, look elsewhere.
I've rated all three main Yo-Kai Watch games the same because they're all on the level. All three (released in the west so far) are somewhat held back by a simplistic combat system but boast an infinite amount of charm. There are very few games that can make me smile the entire way through and that counts for a lot.
Kingdom Hearts III might not be the best final entry possible (and knowing this series, a "Final" mix of the "final game" is easily an option), but I'll dearly miss Sora and his friends. Despite all of the absurd twists and turns, the character missteps and the complete lack of some series-defining cast members, there are very few creations out there that make me smile this often.
My complaints about the Resident Evil 2 remaster are minimal. An argument could be made that Capcom could have done more, but the spirit of the original has been preserved and in many cases, enhanced. I hope every legacy game in the series gets this loving treatment, as I'll probably be playing them for the rest of my life.
Travis Strikes Again has some undeniable lows but the No More Heroes charm and the prospect of co-op lifts it up. Whether it's learning the intricacies of individual types of ramen or watching Travis curse at a talking cat, this is something that could only be born out of the mind of Suda 51 and his team at Grasshopper.
Yet, Shadow Heritage is more Assassin's Creed Odyssey and I'm absolutely going to take it as we wade through an AC-less 2019.
Capcom could have done more with Onimusha: Warlords, but they didn't screw it up (at least on PS4) and that's all they really needed to do. Given that I still play the original from time to time, I'd say I'm more than happy with a nip and a tuck here and there. Now we just need the full trilogy.
As I continued to make my way through Ashen a calm of complacency washed over me. It doesn't have quite the same highs as a lot of its predecessors, but it maintains its tranquil equilibrium throughout. If you have an adventurous spirit and the patience and time to put into it, Ashen will pay dividends.
Much like its predecessors Silver Lining is over in an hour with a slight extension offered for sidequests, and three more suits. Then bam, there's a proper Stan Lee dedication, credits roll, and the wait begins. Hopefully Spider-Man 2 builds on top of everything we've seen so far, including the DLC trilogy.
Gungrave, like when it debuted over a decade ago, is an acquired taste. It's rigid and not particularly welcoming, two qualities that are exasperated in VR. Despite its problems, I'd welcome another go at Gungrave (or a revival of that Planet Gunsmoke Trigun game), and it looks like we're getting it. But you can skip this outing.
I've used phrases that evoke the monumental achievement that is Super Smash Bros. Ultimate a few times in this review and I can assure you it's not hyperbolic. Despite that a lot of the old content isn't as hard-hitting the second, third, fourth, or even fifth time around, the fact that it's all here, and in a manageable file size, is more than enough. After this (and Geno/Waluigi DLC) Sakurai can rest easy.
Persona 5: Dancing in Starlight knows its audience within its audience. It's one of the more engaging rhythm games I've played to date, even if I wish it was open from the start and had more to do. Like the Phantom Thieves, I have to follow my heart; and it sides with the music.
Most of my complaints are related to the RPG bits which are not the main focus of Darksiders III. It remains an action-fueled project and that's an angle it does well, reigning in some of the out-of-hand ideas from its predecessor. With all of the efforts to resurrect this once dead and buried series I hope there's a chance to wrap it all up with Strife: I want to see this story through until the end, blemishes and all.
Black Cat was a more formidable foil but Turf Wars continues to play to Spider-Man's strengths. Despite the one-note villain atmosphere the team at Insomniac managed to craft a compelling world around the conceit. With two thirds of the season pass in the bag I can honestly say that I'm invested.
I can't believe it took Game Freak over 20 years to give us an RPG-oriented console Pokémon game, but with the ever-changing mobile landscape and the success of the Switch, the opportunity finally presented itself. No, Let's Go is not the mainline entry that EV/IV min-maxers hoped for, but that's still on the way. If you happen to miss this return to Kanto, that's perfectly fine, but I was mostly delighted to go back.
Hitman 2 is a colossal collection of puzzles begging to be solved through multiple playthroughs. It's meticulous in its scoring system, objectives, and unlocks. Even though this would have worked perfectly as a "season two" for the original Hitman, the need for a new package is perfectly understandable given their situation. I don't even need the Sean Bean and company timed challenges or the promising now-in-beta Ghost Mode (an asymmetrical gametype where you try to kill more targets than an opponent that exists in an alternate reality): just keep giving me more maps and I'll keep playing.
"Roughly one week after launch" The Quiet Man is getting an update that will add audio into the mix, and thus, context. Maybe it'll be the most subversive, Molyneux-esque patch in the history of gaming. For now, Square Enix is charging $14.99 for a ticket to ride and I can safely say that you can miss this train.
There's a lot of great songs to play in Taiko no Tatsujin: Drum 'n' Fun, even if its staying power is deflated a bit without friends due to the lack of modes. If you can get over that, Taiko's core "two-note" system is tried and true: the beat is strong with this one.