- Skies of Arcadia
- Demon's Souls
- Devil May Cry 3
It’s abundantly clear that this series isn’t over yet, and I hope that Insomniac never really stops working on superhero games. There’s so much of the Spider-Man mythos that’s untapped so far, and you could keep this gravy train running with some crazier ideas once this presumed trilogy is over. As long as Insomniac is on board, I’ll be along for the ride.
After playing through High on Knife (and thus, a much more stable build of the game), I feel like I’m game for a sequel. It’s clear that the team can carry on without Roiland, and I’d like to see them tackle the old-school FPS genre again with all the tricks they’ve learned along the way (and a little more polish).
I’m just as shocked as you are that Separate Ways ended up being great, but when you really think about it, there was no other realistic outcome. The Resident Evil 4 remake is so good that Capcom really could have rested on its laurels and developed a cheap DLC that would have been fine at worst, but they put the work in.
I was a bit skeptical that From Software would find a way to make Armored Core relevant again after a lengthy hiatus, but they figured it out. The spark of the series is still very much alive without giving up its soul and making it something else entirely, and a new generation will be able to appreciate why these games were so venerated. Just be ready to tinker a bit, and take some Ls.
As I was playing through Pikmin 4 and things really started to click, I thought to myself (with a smile on my face) – “I just want to play this forever.” It’s a strategically satisfying game if you want it to be, and it’s a chill rainy-day adventure if you’re going for that vibe.
It’s a bold move to go with a premium package on top of a season pass model with a smaller release like this, but that’s what we have at the moment. It’s hard to predict how Crash Team Rumble ends up in six months, but I hope it’s still around, and the team is able to just facilitate what is working without corporate meddling. Whether or not enough people feel like spending $30 minimum to stick around and find out is up in the air.
I loved nearly every minute of Tears of the Kingdom. From zooming up into the sky to spelunking in the depths, there’s way more to explore here, and I feel like I haven’t even scratched the surface outside of the main story and some key sidequests. But the real kicker that helps separate Tears from Breath of the Wild is its big swing power set. I felt like I was in control at all times, and had the ability to create my own path. For a series known for sequence-breaking that’s not just a perk; it’s a strong argument for why Tears of the Kingdom will be talked about for years on end, and may even top some favorite Zelda lists.
I only Platinum a few games a year, but I’m considering going the distance for Star Wars Jedi: Survivor — that’s how much I liked it, and I would have scored it higher if the technical concerns weren’t in play. After finishing up Jedi Survivor and immediately cleaning up what I had missed for fun, I found myself wishing for a world where Respawn Entertainment focused all of its energy on single player games from here on out.