- Skies of Arcadia
- Demon's Souls
- Devil May Cry 3
Despite clocking in at just a few hours long, A Hat in Time: Nyakuza Metro is an instant recommendation. It's pretty much everything I want out of a Hat DLC, and the exact formula I'd want Gears for Breakfast to keep replicating if said DLC never stopped coming. I hope it never stops.
Despite just offering a taste of what's to come with Vader Immortal, the first episode has me hooked and I want more. More opportunities to witness Mustafar's glory without the need to gain the high ground, more lore dumps, and more Vader being Vader.
Castlevania: Requiem is a complicated thing. It's both a wonderful package of two incredible moments in Castlevania history and a bog-standard port. Nothing has been significantly upgraded from the already existing PSP dual-pack, so if you already own these in some form or another, stick with those. Just keep in mind that at $10 each (Requiem is $20) it's currently one of the cheapest ways to get them. That ain't bad!
All of the gating is unnecessary, but if you're willing to dig into Seal the Deal there's a decent amount there. I wish that there was a Goku-approved hyperbolic chamber for the Hat in Time developers to enter so they could have an eternity to keep coming up with more hubs with no strings attached. One in just under a year isn't enough, but I have a feeling they're going to be cooking up a lot more in the future.
Wolfenstein II makes some acceptable compromises to run on Switch
Hyrule Warriors: Definitive Edition is pushing it, given that there's already been a portable "definitive" release with previous DLC and then some, but if you skipped out on the 3DS release entirely (because it ran poorly on non-"New" models) or haven't played Hyrule in any form yet, it's going to be a much more enticing prospect.
TERA is still absolutely worth trying out if you've never delved into it before. It's something I plan on sticking with on the side rather than as a main course, but those of you who are already chowing down on TERA should probably stay with the PC version.
It's a weird situation because people have already been burned by Street Fighter V, so these small Arcade tweaks probably aren't going to be game-changing enough to bring you back. If you're still active, these changes and another season will keep you going. It's that simple.
Despite the fact that it's probably being developed for refrigerators at this point, Skyrim is a great choice to port to the Switch. Very little had to actually be compromised, and unless you have a thing for high-res texture packs on PC, you aren't missing out on much.
I don't mind on-rails shooters even in the modern era, but there are certain concessions that should be made to ensure that they're not shallow. The fact that Rambo: The Video Game is being sold for almost full retail price is insulting, not to mention the fact that it feels mostly unfinished and uninspired. If you need a Rambo fix, you're better off just watching the original trilogy and acting like this never happened.
I can just imagine some kid saving up their allowance to buy this pricey meatball and crying afterward: if you're reading this, don't do it, Timmy! If you want your Goosebumps game fix, stick with the slick, lovingly-crafted 2015 adventure game that's $10 or less on more platforms.
Basement Crawl is not only a broken, unfinished game -- it's also a poor one. It's sad that given the situation with Hudson Soft and Konami, the chances of a PS4 port of a Bomberman game are slim to none. It sounds weird to be asking for yet another Bomberman game in 2014, but given the circumstances, anything would be better than this.
Rather than let you actually play, Shattered Crystal is content to make you wait, wait, and wait some more before you get to the decent (but flawed) platforming. The design is maddening, especially when coupled with the poor dialog compliments of the new Boom universe. If you must pick up one edition of Sonic Boom, make it Rise of Lyric at a price drop.
Fighter Within is a lazy tech demo with a poor story, unimpressive fighting engine, and a forgettable cast. Maybe one day we'll have a cool Kinect fighting game, where everyone at EVO is flailing around with some semblance of strategic value. But this is not that day.