Chris Carter
- Skies of Arcadia
- Demon's Souls
- Devil May Cry 3
It’s a bold move to go with a premium package on top of a season pass model with a smaller release like this, but that’s what we have at the moment. It’s hard to predict how Crash Team Rumble ends up in six months, but I hope it’s still around, and the team is able to just facilitate what is working without corporate meddling. Whether or not enough people feel like spending $30 minimum to stick around and find out is up in the air.
I loved nearly every minute of Tears of the Kingdom. From zooming up into the sky to spelunking in the depths, there’s way more to explore here, and I feel like I haven’t even scratched the surface outside of the main story and some key sidequests. But the real kicker that helps separate Tears from Breath of the Wild is its big swing power set. I felt like I was in control at all times, and had the ability to create my own path. For a series known for sequence-breaking that’s not just a perk; it’s a strong argument for why Tears of the Kingdom will be talked about for years on end, and may even top some favorite Zelda lists.
Impressive efforts with a few noticeable problems holding them back. Won't astound everyone, but is worth your time and cash.
I only Platinum a few games a year, but I’m considering going the distance for Star Wars Jedi: Survivor — that’s how much I liked it, and I would have scored it higher if the technical concerns weren’t in play. After finishing up Jedi Survivor and immediately cleaning up what I had missed for fun, I found myself wishing for a world where Respawn Entertainment focused all of its energy on single player games from here on out.
Impressive efforts with a few noticeable problems holding them back. Won't astound everyone, but is worth your time and cash.
Solid and definitely has an audience. There could be some hard-to-ignore faults, but the experience is fun.
Impressive efforts with a few noticeable problems holding them back. Won't astound everyone, but is worth your time and cash.
A hallmark of excellence. There may be flaws, but they are negligible and won't cause massive damage.
A hallmark of excellence. There may be flaws, but they are negligible and won't cause massive damage.
Impressive efforts with a few noticeable problems holding them back. Won't astound everyone, but is worth your time and cash.
Impressive efforts with a few noticeable problems holding them back. Won't astound everyone, but is worth your time and cash.
Solid and definitely has an audience. There could be some hard-to-ignore faults, but the experience is fun.
If you were overwhelmed by Three Houses, this is a great follow-up that doesn’t just follow that same formula: and in many ways, gets back to Fire Emblem basics.
An Exercise in apathy, neither solid nor liquid. Not exactly bad, but not very good either. Just a bit 'meh,' really.
Slightly above average or simply inoffensive. Fans of the genre should enjoy them a bit, but a fair few will be left unfulfilled.
Impressive efforts with a few noticeable problems holding them back. Won't astound everyone, but is worth your time and cash.
As-is, High on Life is great weekend Game Pass pickup, and something to go into with caution if you’re a fan of Roiland’s work.
In several respects, Midnight Suns reflects the tendencies of the more streamlined, popcorny, and entertaining MCU films. It isn’t what I expected, in a good way. It’s incredibly easy to recommend to any Marvel fan, and is simple enough to pick up and play for strategy newcomers.
Solid and definitely have an audience. There could be some hard-to-ignore faults, but the experience is fun.
Solid and definitely have an audience. There could be some hard-to-ignore faults, but the experience is fun.