Fighter Within Reviews
Avoid at all costs.
Fighter Within doesn't just tarnish the tenuous franchise that Ubisoft seems to be attempting to forge. It does motion-controlled brawlers a disservice, writing off a genre that probably shouldn't exist anyway. Even worse it tarnishes Microsoft's shiny new Kinect as well as the black box to which it's leashed.
There is no reason you should ever play this game
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It's with a heavy heart that I write this review of Fighter Within. When I saw the announcement, I was excited, knowing what the Xbox One Kinect could do for a genre like this. Daoka bit off far more than they could chew, and this time it wasn't the hardware. The Kinect was purpose built for exactly this sort of game, but Daoka simply wasn't up to the task. As a fighter and a gamer, I'm deeply insulted by Fighter Within.
Fighter Within really showcases the larger problem with Kinect only games: they just don't work.
We had some fun laughing at how it responded even worse when playing multiplayer. The loading screens warn you to be careful around friends lest you make physical contact but you really should just be warning them away. Microsoft promised that Kinect has been vastly improved with the launch of the Xbox One but if you're looking for proof of that Fighter Within is not it.
Even if this game was a fraction of its baffling $59.99 price tag, I would not recommend it for anyone. The Fighter Within has only one good thing going for it and that is you can burn a few calories after a fight or two. Otherwise, do yourself a favour, avoid this game as it's awful.
Just as Kinect was beginning to look like a solid addition to the Xbox One experience, Fighter Within comes along and reminds us why we didn't particularly enjoy the technology first time around. Perhaps as a tech demo and nothing more, Fighter Within would have raised a smile, but as a full-priced, next-generation it really isn't worth the time or money.
Everything you'd expect it to be and less.
[Y]ou should not play this game. Don't spend money on it. It's meant to be bundled with these consoles for suckers so eager to play with the latest in-home ripoff technology that they'll spend more money to get games they don't want with it.
Fighter Within is a broken, bland launch brawler that loses its potential on poor execution.
Fighter Within is a laughable attempt at a fighting game.
A bad game and a very poor start for next generation Kinect games, even if there is still some small cause for optimism beneath the bland fighting action.
Fighter Within was buried under the rest of the Xbox One launch lineup for a reason. This one-on-one fighter is a throwback to the problems of the first Kinect—and does nothing but sow seeds of doubt that the next-gen Kinect sensor is any different from its predecessor.
I wanted to love the second offering from Ubisoft of a Kinect fighting game, but this simply falls flat on every level. If you own an Xbox One, do not go anywhere near this game.
Shallow, unresponsive, and unoriginal, The Fighter Within embodies the worst of what Kinect has to offer.
Simply put, this game is a total disaster. It's incredibly frustrating to play, the narrative is horrific, gesture control is broken and the menu system will make you pull your hair out within 5 minutes. If there's any glimmer of positive praise for the game, it's that you will probably lose weight while attempting to play the game. Flailing my arms and legs around during each match just to register a single movement on the screen has been more intense than any Xbox Fitness workout. If you have any love for fighting games, you should avoid the 'Fighter Within' at all costs.
Fighter Within could have been a demo disc for the power of the Kinect 2.0, but instead is an absolute mess that recalls all of the original sensor's faults.
There just isn't anything fun about Fighter Within. The story is bad, the controls are bad, the characters are uninteresting, and if you aren't using a controller, it's nearly impossible to even navigate the Kinect-controlled menus. Ubisoft has done so much better with so many other franchises, but Fighter Within is flawed right down to its very concept. Motion-control fighting games simply don't work, period. I'm a big fan of fighters, and while it was obvious that Fighter Within was never going to be the next big, hardcore title on the EVO tournament floor, I wouldn't even suggest it to casual fans. Go play Smash Brothers or something-- anything is better than this flail fest. The only thing you will get out of Fighter Within is a pair of sore arms and a bunch of disappointment.