Fighter Within Reviews
Shallow, unresponsive, and unoriginal, The Fighter Within embodies the worst of what Kinect has to offer.
The imprecise combat of Fighter Within does an awful job of showcasing the new and improved Kinect 2.0 tech. This is easily one of the weakest Xbox One launch window titles yet.
Fighter Within could have been a demo disc for the power of the Kinect 2.0, but instead is an absolute mess that recalls all of the original sensor's faults.
[Y]ou should not play this game. Don't spend money on it. It's meant to be bundled with these consoles for suckers so eager to play with the latest in-home ripoff technology that they'll spend more money to get games they don't want with it.
There just isn't anything fun about Fighter Within. The story is bad, the controls are bad, the characters are uninteresting, and if you aren't using a controller, it's nearly impossible to even navigate the Kinect-controlled menus. Ubisoft has done so much better with so many other franchises, but Fighter Within is flawed right down to its very concept. Motion-control fighting games simply don't work, period. I'm a big fan of fighters, and while it was obvious that Fighter Within was never going to be the next big, hardcore title on the EVO tournament floor, I wouldn't even suggest it to casual fans. Go play Smash Brothers or something-- anything is better than this flail fest. The only thing you will get out of Fighter Within is a pair of sore arms and a bunch of disappointment.
Fighter Within is a broken, bland launch brawler that loses its potential on poor execution.
Everything you'd expect it to be and less.
Fighter Within was buried under the rest of the Xbox One launch lineup for a reason. This one-on-one fighter is a throwback to the problems of the first Kinect—and does nothing but sow seeds of doubt that the next-gen Kinect sensor is any different from its predecessor.
Fighter Within is a lazy tech demo with a poor story, unimpressive fighting engine, and a forgettable cast. Maybe one day we'll have a cool Kinect fighting game, where everyone at EVO is flailing around with some semblance of strategic value. But this is not that day.
Even if this game was a fraction of its baffling $59.99 price tag, I would not recommend it for anyone. The Fighter Within has only one good thing going for it and that is you can burn a few calories after a fight or two. Otherwise, do yourself a favour, avoid this game as it's awful.
A bad game and a very poor start for next generation Kinect games, even if there is still some small cause for optimism beneath the bland fighting action.
Fighter Within could have had potential, if more work had gone into the gesture recognition and making the Kinect actions translate into the game world, but as it stands it feels like a lazy game that's been rushed out to hit the Xbox One's launch date. The multiplayer is fun, but a lot of that is due to the fact that you're playing with another person in the same space. Any attempt at online multiplayer would have failed as miserably as the single player campaign, especially as you can't see the look of disappointment on their faces as they fall – yet again – to your flying fists. I can only hope that something else comes along soon to show us what Kinect 2.0 is truly capable of, because if this is it, we're in for another generation of shockingly disappointing movement-controlled video games.
Which brings us to a total of at least 18 things, plus about seven thousand more I've forgotten to mention. I can't be bothered to count them all up, so let's just finish with a nice round number.
Better than Fighters Uncaged, but that wasn't too hard. Fighter Within works, and that's the only positive thing to say about it. For £50, you're best off paying for a session of S&M with your local masochist. It'd last longer.
Fighter Within is a laughable attempt at a fighting game.
Fighter Within has plenty of shortcomings, but more importantly, I'm having a lot of fun.
Fighter Within really showcases the larger problem with Kinect only games: they just don't work.
We had some fun laughing at how it responded even worse when playing multiplayer. The loading screens warn you to be careful around friends lest you make physical contact but you really should just be warning them away. Microsoft promised that Kinect has been vastly improved with the launch of the Xbox One but if you're looking for proof of that Fighter Within is not it.
Just as Kinect was beginning to look like a solid addition to the Xbox One experience, Fighter Within comes along and reminds us why we didn't particularly enjoy the technology first time around. Perhaps as a tech demo and nothing more, Fighter Within would have raised a smile, but as a full-priced, next-generation it really isn't worth the time or money.
There is no reason you should ever play this game