Fighter Within Reviews
Fighter Within could have been a demo disc for the power of the Kinect 2.0, but instead is an absolute mess that recalls all of the original sensor's faults.
Fighter Within doesn't just tarnish the tenuous franchise that Ubisoft seems to be attempting to forge. It does motion-controlled brawlers a disservice, writing off a genre that probably shouldn't exist anyway. Even worse it tarnishes Microsoft's shiny new Kinect as well as the black box to which it's leashed.
Fighter Within really showcases the larger problem with Kinect only games: they just don't work.
There just isn't anything fun about Fighter Within. The story is bad, the controls are bad, the characters are uninteresting, and if you aren't using a controller, it's nearly impossible to even navigate the Kinect-controlled menus. Ubisoft has done so much better with so many other franchises, but Fighter Within is flawed right down to its very concept. Motion-control fighting games simply don't work, period. I'm a big fan of fighters, and while it was obvious that Fighter Within was never going to be the next big, hardcore title on the EVO tournament floor, I wouldn't even suggest it to casual fans. Go play Smash Brothers or something-- anything is better than this flail fest. The only thing you will get out of Fighter Within is a pair of sore arms and a bunch of disappointment.
Avoid at all costs.
Simply put, this game is a total disaster. It's incredibly frustrating to play, the narrative is horrific, gesture control is broken and the menu system will make you pull your hair out within 5 minutes. If there's any glimmer of positive praise for the game, it's that you will probably lose weight while attempting to play the game. Flailing my arms and legs around during each match just to register a single movement on the screen has been more intense than any Xbox Fitness workout. If you have any love for fighting games, you should avoid the 'Fighter Within' at all costs.