Like the soldiers in the game, XCOM: Enemy Within takes everything introduced in Enemy Unknown, polishes it, enhances it, and redeploys it into the field. It's stronger, it's meaner, and it's awesome. The new additions force your hand to make tactical decisions that can and will lead to the death of soldiers that you'll become attached to now more than ever.
The PlayStation 4 and Xbox One launch has been pretty successful, but the PlayStation 4 suffers from a gap in the initial lineup – a solid fighting game. Injustice: Gods Among Us Ultimate Edition fills that gap nicely, delivering all of the previously available DLC and a staggering number of challenges to tackle for this new generation. While it doesn't knock your socks off graphically like you might expect for a 'next-gen' title, the extremely-accessible fighting mechanics make this title a must-have.
It's with a heavy heart that I write this review of Fighter Within. When I saw the announcement, I was excited, knowing what the Xbox One Kinect could do for a genre like this. Daoka bit off far more than they could chew, and this time it wasn't the hardware. The Kinect was purpose built for exactly this sort of game, but Daoka simply wasn't up to the task. As a fighter and a gamer, I'm deeply insulted by Fighter Within.
World of Warplanes is flying in familiar skies as World of Tanks launched in a similar state – a solid foundation on which Wargaming built the most successful MMOs in existence. From beautiful airplane models and solid sound work, to a very accessible flight model that works for any skill level, World of Warplanes is a worthy successor for Wargaming's stable of titles. It does need a bit more time in the hangar, but you can't beat the price of entry.
In the end, the DLC is $9.99, or double that for a season pass. While the story is compelling, it's also fairly light on a meaningful denouement. I enjoyed my time with it, but I can't help but feel like it could have waited a little longer to polish off some of the bugs, integrate the companion app (it's unsupported for the entire adventure – no map, no fleet things, etc.) and give us maybe one more mission to add at least some level of closure. I enjoyed my time with Freedom Cry, and I suppose the fact that I want more of it says something.
If you are getting a Wario Ware 9-Volt games vibe, you are on the right track. If you like your old-school gaming challenging, and you don't mind a few minor hiccups, NES Remix is worth a trip down memory lane. Even if it's only to watch a real hero like Link rescue Princess Peach for once, though with his track record with Zelda I bet she won't stay rescued. I bet Samus would have gotten the job done…
Despite my deep reservations regarding the reboot of my favorite character and the world he inhabits, Thief manages to deliver a compelling experience. Sure it's a bit grimy in areas, but the team at Eidos Montreal have done well with the reboot of this title, just as they did for Deus Ex. The main missions are immersive, and the team has clearly catered to both new audiences and us old taffers with the bevy of options and mods. While it may not convey the same style as its forerunners, it delivers what I would call a mostly-authentic Thief experience. Now, let's talk about getting those cutscenes back…
If you've not gathered it thus far, the house that brought you Fallout: New Vegas, Dungeon Siege III, Alpha Protocol, Neverwinter Nights 2, and Knights of the Old Republic 2 have struck gold once again. An epic RPG, a licensed game that somehow transcends its source material, and the culmination of everything South Park has come together to create the funniest game I've played in a decade. Stuffed with fan service, South Park: The Stick of Truth is better than any episode of the show, and it's so much better than any of us could have anticipated.