Randy Kalista
Vane exists in an enormously stressed and jagged world of puzzle-platforming. Simply moving around feels rough and unfinished, and that's not always on purpose. If only Friend & Foe had more time to incubate its creation.
New Dawn adheres to Far Cry's by-the-numbers open-world formula that's reaching old age. In other words, "It's a good one of those kind of games."
This isn't Call of Duty in the land of Swedish meatballs, it's Boston Dynamics in an IKEA-effect hunting sim. Come for the difficult robot fights, stay for the Arctic Circle sunsets. The technical issues will make you rage quit one day and then bring you back the next.
It took a few hours to get under my skin. But now that I've gotten into a rhythm with its post-apocalyptic horror-survivalist aspects, Days Gone puts on a good little self-serious road drama.
Urban Warfare brings dynamic changes to the battlefield unlike anything before it. Those changes are surprising, challenging, and push the exploding, collapsing city in new directions. The graphics engine groans under the weight of urbanization. But the city is bright and beautiful.
What goes down must come up. The Sinking City is more than the sum of its glitchy b-game parts. Balanced detective work makes up for shoddy gunplay. A gruff and well-realized cast makes up for brain-dead AI. This is unironically a highwater mark for both detective fiction and Lovecraftian Horror in video gaming.
I can’t say enough good things about Rebel Galaxy Outlaw. It’s a sucker punch aimed at all the bloated, morbidly obese space sims out on the market today. Yes, there’s room for them, too. But Outlaw distills the ‘90s space-combat and trading sim into a great-looking, great-playing game for a new generation.
While interesting on paper, The Church in the Darkness is mostly just a collection of anti-capitalist audio logs blaring over harder-than-it-needs-to-be stealth gameplay. There's no love lost in this place.
I haven't found a more binge-worthy single-player action game this year. Control is wonderfully built, smartly written, and already dying for its season pass content.
Warsaw is World War 2's Darkest Dungeon. Excellent narrative beats hide under the gameplay rubble, telling the story of Poland's guerrilla fighters being turned into bullet sponges for Nazis.
The family that slays together, stays together. When it comes to striking a balance between raucous gameplay and dramatic discourse, Children of Morta is an absolute gem.
Hideo Kojima has fully weaponized the walking simulator, writing a love letter to the delivery service workers of our shipping and handling world. Death Stranding is about ending isolation, and does it so gracefully that I can't imagine it being done better than it's done here.
Obsidian set out to make a Fallout game, but didn't think we'd mind if they actually made it a Firefly game along the way. So now we have an anti-capitalist Firefly mired in labor issues but elevated by rapidfire gunplay, peppered with chuckles from a tryhard sense of humor.
The Dark Souls of zoo tycoon sims. Start slower than you'd like to, YouTube yet another tutorial, then watch Planet Zoo blossom before your eyes. This is a slow, mindful, niche of a sim that demands more patience and learning than you'd expect.
Part point-and-click radio play, part adventure game audiobook, Kentucky route Zero is as much of a journey in sound as it is a meditation on surrealism. I'd nominate it for the Booker Prize in literature before I'd hand it a Keighley statue at the Video Game Awards.
Chimera Squad gives XCOM something it needed a lot more of: direction. The stakes are lower, but the execution is smoother.
If you like going on long walks, if your favorite color is safety orange, or if you're never taking "must love dogs" out of your Tinder bio, then Hunting Simulator 2 is sounding your mating call.
Everybody has their Assassin's Creed. Mine might still be Black Flag. But Valhalla is basically Vikings vs. knights, filling out the other two sides of my personal trifecta. The assassinations might've gone soft, but the northern European world building hits hard.
Werewolf is firing on all cylinders when it lets you take on a wave of enemies, turning them all into puddles of jam. You don't have to think too much about the gameplay, and that gradually becomes a good thing. If this came out 10 years ago, I'd be thinking about it more during end-of-the-year talks.
I've tried roguelikes. Tried deck builders. Tried auto-battlers and tile-placers. But Loop Hero makes me wonder what all those others were missing.