If for whatever reason you didn’t previously have Ghost of Tsushima, then this is the time to rectify that shameful oversight. If you’re already a legendary ghost, then the chance to visit Iki Island is a worthwhile one – and even moreso if you’ve got a PS5 and a decent TV that can show off the enhanced visuals and features too.
Overall, I found Ratchet & Clank: Rift Apart to be particularly enjoyable. It’s landed right in the Goldilocks Zone of gaming – not too difficult, not too easy, not too long, not too short, not too complicated, not too simple and there’s something in there for everyone.
As a single-player gamer, I enjoyed this addition to the world of Iron Harvest. There’s so few ‘new’ RTS games out there so I’m glad Iron Harvest is succeeding and growing, and hope there’s more DLC of Operation Eagle’s calibre on the way in the future.
While from a gaming perspective it ends up a bit disappointing, from a “Games as Art” perspective there’s a worthwhile message here about the broader consequences of seemingly unrelated actions – messing with natural gas prices, for example, can cascade into triggering a civil war – and pointing out that the relentless pursuit of profit above all else is ultimately hollow and meaningless.
If you like challenging games which require reflexes, juggling several different threats at once, and grinding through levels to improve your skills – and are interested in a sci-fi thriller – then Returnal will have a lot to offer. For gamers looking for a more accommodating action/adventure experience, or wanting something that doesn’t have more grind than a lensmaking factory, however, Returnal is not the game you’re looking for.
If you’re looking for a way to unleash your inner supervillain, there’s definitely some fiendish fun to be had with Evil Genius 2 – but it might be worth waiting until it’s spent some more time being revised before marshalling your underlings for a tilt at your own slice of digital megalomania.
If you’re a long-time fan of the Strongholds franchise, then the change of scenery and some of the tweaks might be enough to make you climb over the parapets to get this one. For everyone else though, Age of Empires II/III Definitive Edition is likely to be a better bet, both from a content and general experience perspective.
The art style (borrowing heavily from the comics) is great, and the general vibe of the whole thing is well in keeping with the source material, but unless you’re a big fan of Scott Pilgrim or really like side-scrolling beat-em-ups, this isn’t one I’d recommend going out of your way to play.
This is an outstanding and highly enjoyable game, but take your time with it, do all the side missions (think of them as extensions of the main quest, in fact) and don’t rush the main storyline. You should absolutely take the earliest available opportunity to explore Night City and everything it has to offer. From the visuals to the music to the vibe, it’s a superb experience and one I am looking forward to spending a lot more time with.
The story is compelling enough to keep players engaged, the humour is well-pitched, and overall Immortals Fenyx Rising is a solid and enjoyable game for an oft-overlooked audience. While it’s not likely to top any Game Of The Year lists, it doesn’t have to, and as a gaming parent I’m glad to see age-appropriate adventures making an appearance for younger gamers to enjoy too.
With an appeal that goes beyond nostalgia, Age of Empires III Definitive Edition is both an excellent remaster and still a great game in its own right, and is up there alongside the Command & Conquer: Complete Collection as a masterclass in remastering a classic game.
The mechanical amusement element of the game has been beautifully and vividly recreated – it really does feel like the sort of thing one might find in a seaside pier arcade around 1910. You can see the mechanical rigging working on the characters and backdrops, and the characters and enemies are visibly made of tin, with holes and sparks appearing at they take damage.
Iron Harvest is refreshing enough to feel different, familiar enough to easily get into, and probably the best RTS I’ve played in several years. It does a lot of things really well, is engagingly different, and I’m really looking forward to seeing where the developers take the game next.