Jason Ong
2 games reviewed
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May 25, 2018
Overall, for an anime-tie in game, they certainly put in a lot of effort to make it an engaging experience as it could. From Akko’s animations to conversations and movement, it certainly feels like we are playing the anime instead of watching it. Everyone is also fully voiced, even the minor NPCs. The minor hiccups like the slightly misaligned camera, the mistimed lip syncing, and the awkward mesh between the anime look 3D characters and the normal-ish loom of the 3D environment only slightly dampen the experience.
Apr 24, 2018
In the end, Megadimension Neptunia VIIR brings a lot of new things to the table that caters to both the players who played the prior version and to those who missed VII and are considering going into VIIR instead.