Jason Ong
Life is Strange: Double Exposure feels like the first true Life is Strange game since LiS 2, but mainly due to it mostly borrowing the lightning-in-a-bottle formula the original game had. From the gigantic expectations placed upon it, being the series’ first sequel, it plays it safe and ‘familiar’ to try to satisfy old and new fans alike, but has some troubles getting the angle right. From its execution, Double Exposure is objectively the best developed LiS game, from its storytelling, characters, art, graphics, and music, but finishes with its main subject out of focus, and any core themes being left off frame.
Overall, for an anime-tie in game, they certainly put in a lot of effort to make it an engaging experience as it could. From Akko’s animations to conversations and movement, it certainly feels like we are playing the anime instead of watching it. Everyone is also fully voiced, even the minor NPCs. The minor hiccups like the slightly misaligned camera, the mistimed lip syncing, and the awkward mesh between the anime look 3D characters and the normal-ish loom of the 3D environment only slightly dampen the experience.
In the end, Megadimension Neptunia VIIR brings a lot of new things to the table that caters to both the players who played the prior version and to those who missed VII and are considering going into VIIR instead.