James Wood
Overall, Claybook‘s presentation isn’t bad, it’s just completely ordinary. Which is a brand that Claybook never really elevates itself above
Fans of Travis’ previous adventures may be disappointed by this down-scaling but in reducing the size of his vision, Suda has been able to finally begin adapting it for a modern market.
It’s deeply spiritual, achingly human, immaculately constructed and absolutely demands to be experienced in a time when games and art are finally indistinguishable from one another.
Cursed Kingdom is a fun, occasionally frustrating, romp through a world I hope we get to revisit one day.
There is a good time to be had here, just don't expect to be going back to it again after you're done
Sinner merely serves as a tempting taste of what could be but for those willing to sacrifice an already perfected formula, there is some redemption to be found in this new realm Dark Star Game Studios have brought to life
The ambition of Unavowed is immediately evident and the game rarely puts a foot wrong
Ultimately a great soundtrack and immaculate controls aren’t enough to stop 20XX feeling like an overtly repetitive cycle of missed opportunities.
The tale of Will, a man who wants so badly to rise above his station in life and achieve great adventures, will resonate with many. Paired with an addictive gameplay loop and beautiful respect for inspiring art, Moonlighter is well worth the price of admission.
The impact Frostpunk can have on the player is truly remarkable.