Whatever your constitution, The Blackout Club gets a strong recommendation from me. It’s got a tense feel to it, some cultist shenanigans going on, and especially off the back of the latest Stranger Things series, it’s something a bit different in the horror ranks.
It’s a fun, satirical little romp that has enough going on to keep veterans going, and hopefully invest newcomers in something different. There’s some neat little trophies that require slightly divergent means, but that just adds to the length and fun. They’re optional, but it adds to the humour and tone somewhat.
If you're after something a bit lighter on the action RPG pallet, you can't really go amiss with Super Cane Magic ZERO. If Crossing Souls was the Goonies of this genre, then SCMZ is the Monty Python: some jokes hit, some miss, some are too daft and some fall completely flat. But you can tell that everyone involved has had a good time making this, and that is conveyed in the end product.
Despite the faff and taint of shady modern practices, it is still a competent and well worked fighter. The length of moves and tricks at hand, as well as the wealth of extra skills to learn is staggering, coupled with a very strong roster of new and old favourites. Combat has been reworked and tweaked to suit a faster fight system, and there is enough customisation to suit most kinds of playstyle for each character. Push aside the flaws and embrace it for the legacy that Mortal Kombat has created for itself.
The SNK 40th Anniversary Collection is by no means a bad bevy of retro delights. It’s just such a niche collection from a company that’s always going to play second fiddle to the likes of Capcom and Konami, that unless you’re a hipster of classic gaming, and is unlikely to attract your attention.
It’s a very solid and responsive racer, reminiscent of its earlier iterations that kept the racing tight and less over-the-top lunacy. It’s got its hooks back in to me, pushing me to keep getting those top times and not bogging us down with eight minute long spectacle tracks. That being said, it’s hard to ignore the incessant use of microtransactions and what it brings with it, the in your face constant reminders about loot crates and such. It taints the experience that it’s saving grace is really in the gameplay, that all the bumf just spoils it somewhat.
If you’re really into your XCOM’s and Space Hulk, but find the steep curve of the former and the seriousness of the latter too much, then this is a welcome change. It brings the brightness and colour back to mass-murdering aliens, alongside the wacky, irreverant humour and self-deprecation that the British are so delightful wonderful at.
But, get past those gripes and there is a competent, strongly put together first-person sneaker in there. Realised in some of the most beautiful locations to date, alongside a constant in game narrative with a ragtag team that is as adaptive to the change as you are, there is depth to Exodus.
It’s a shame, as we complain we never get anything new to play. But something as too abstract as this chaotic affair doesn’t hit any specific mark to make it fun. I’d recommend if you want to try something a bit out there, or perhaps enjoy your interactive history lessons.
As an action/arena combat game, it’s nothing special. Flashy moves and aerial combat add a fun element to keeping a combo string going. As far as story goes, it’s your standard hyper-anime affair of wacky female ninjas and opposing schools. As far as rudeness and explicit content, you either know what you’re paying for or you’re going to chance it on some mild titillation.
A shame, then, that Road Redemption falls a bit flat for this generation. Boasting graphics that wouldn’t challenge Motorcross Madness in any beauty pageants, combined with some flaky controls and handling, it becomes more of a challenge than enjoyment.