Saint Kotar Trailers
Saint Kotar - Launch Trailer
Saint Kotar - Who Are You?
Saint Kotar Screenshots
Critic Reviews for Saint Kotar
It’s clear that Saint Kotar has tried to draw inspiration from the likes of Broken Sword. From the way its exploration works to its dark themes and eerie environments, it really wants to be a point and click game worthy of cult status. That’s highly unlikely to ever happen, though. While interesting at times, its story is too poorly told to ever be truly enjoyable. And the ugly visuals, awful voice acting and budget interface mean most players are not likely to stick around.
Saint Kotar is an adventure title that had the potential to be very interesting. Unfortunately, its story is poorly executed, not knowing how to use the horror elements in a convincing way. In addition, the title ends up not being clear at various times in indicating the player's goals. In general, fans of the point-and-click genre may like the game, but it is not a good representative of what this style of play has to offer.
Review in Portuguese | Read full review
What could have been an interesting premise about religion, murder and cults, soon devolves into a bland and uninspired point-and-click. Saint Kotar has some originality with its faith-testing plot, but ultimately will only really appeal to die-hard fans of the genre.
Saint Kotar tells a compelling story that should satisfy horror fans, and there are moments that are genuinely unsettling. Unfortunately, that’s not enough to save Saint Kotar from its shortcomings. The makings of a really great game are present, but it gets in its own way too much. Frustratingly, Saint Kotar’s biggest offender and what holds it back is its own clumsiness, in its execution, characters, performances, and telegraphed final twist.
Saint Kotar: The Crawling Man, is a fine entry into the cosmic horror genre, but if you came looking for a full video game, you are sadly going to be disappointed as Saint Kotar: The Crawling Man is just a short interactive comic. While its atmosphere and art style are both impressive, it is far too short and leaves you wanting for more.
There’s something great in Saint Kotar, but I can’t exactly tell you what. It feels like a great game is, well, kind of stuck inside of a “just okay” game at the present. The atmosphere, premise, and voice acting are stellar, but are ultimately brought down by pacing that doesn’t quite feel all too thought out. I spent the entire game feeling like I was working toward something great—only to still feel like I was “working my way up” by the time I got to the end. There was never really any true “closure” in Saint Kotar. And, while the game was good in many aspects, I think that that was what let me down the most. Ah, well, it’s still probably worth a play if you’re interested in this sort of thing.