- Pokémon Black Version 2
- The Binding of Isaac: Afterbirth+
- Yoshi's Island
Sometimes it’s hard to determine what the best game in a series is. This time, it’s not. Regardless of what charms the Monster Hunter games of the past might have to offer, they’re no match for Rise‘s huge jump in overall quality and polish. I’m sure that Capcom will make a new Monster Hunter game someday and, when they do, maybe it will dethrone this one. But, until that time comes, Rise will be sitting at the top—and I’m very happy that it’s there.
This game made some really strange choices, and I can’t say that I agree with all of them. And, to that end, I feel like some of you out there will end up feeling that way as well. You’ll still be able to find all of the traditional SoS garnishings within Story of Seasons: Pioneers of Olive Town if you’re willing to dig deep enough—just be prepared to do a whole lot of crafting along the way.
Dragonborne may not be perfect, but, if I’m being honest, its imperfections are kind of a part of its charm. While I obviously can’t say this for certain, it feels like everything in this game—both the bad and the good—was designed specifically to make this game feel like it was released in the early-mid 90s, just like any other Game Boy game out there. So, if you’re in the market for a new Game Boy game (remember, you can actually buy a cart of this!), then Dragonborne‘s probably right up your alley.
When it comes down to it, Monster Energy Supercross – The Official Videogame 4 is absolutely a game for pre-existing fans—whether casual or hardcore—of supercross. So long as you know a thing or two about the sport, you probably won’t have too much of an issue jumping right into things, and I’m sure that you’ll enjoy all that the game has to offer. Those who don’t know anything about supercross might want to watch out, however. While things are nice and friendly once you understand the basics, you’re in for a pretty rough start if you’re coming in completely green.
It isn’t really very often that I’m so negative about a game, but Neptunia Virtual Stars does so many things wrong that I just couldn’t ignore it. Normally, this would be the part where I would say, “only get this game if you’re a fan of the series,” but I’d be wary even then. As little as I’ve talked about it within this review, this game is obviously little more than an attempt to pander to the Vtuber fandom. I don’t say that with any disrespect—if you like Vtubers, then more power to you. But, Idea Factory, next time you make some sort of crossover titles, keep in mind that you’re capable of making quality crossovers—like Superdimension Neptunia VS Sega Hard Girls—and maybe don’t try to patch up a lack of content by slapping Vtubers everywhere like they’re bandages.
So! What have we learned today, dear reader? Well, first of all, Wintertide Miracles is not the first game that you should play in the series. It’s a terrible entry point. But, outside of that, it’s pretty good! So long as you don’t mind your visual novels being less traditional VN and more supplemental in nature, Code: Realize ~Wintertide Miracles~ is a short, sweet, and adorably charming otome title that is sure to keep your heart warm on a cold winter’s day.
Gal*Gun Returns is exactly what it should be. It’s a new way for some fans to re-experience the original Gal*Gun with updated visuals, and, for us over here in the West, the chance to finally experience Gal*Gun for the first time. If you’re looking for something that’s going to top Gal*Gun 2, then you’re going to be disappointed. If you can appreciate it for the faithful recreation that it is, however, I can guarantee that you’ll have an absolute blast.
Between its beautifully hand-drawn artwork, stellar voice acting, and unique battle system, it’s obvious to see that a lot of love went into making Fallen Legion Revenants, and that’s something that I like to see. While there are some unfortunate flaws that present themselves too readily for me to ignore, I still don’t think that that makes this a bad game. A niche game, yes, but not a bad one.
As far as roguelike dungeon crawlers go, UnderMine is firm but fair. There’s no need to go into this game bracing yourself for a barrage of beatdowns like you would with others of its ilk, but you’re also not going to get very far if you think that a slower approach to the roguelike experience means an objectively easier one. I know that my tastes are not representative of everyone else’s. However, I’d still like to confidently state that UnderMine is a must-play for anyone who fancies themselves a roguelike fan.
Ys IX: Monstrum Nox is, let’s just come out and say it, pretty weird. But the most important question to me, however, is whether it’s any fun or not. And, despite all of the changes, I think that it is. Would I want this to be the formula for every Ys game from here on out? Heck no. But a literal antithesis to Ys VIII‘s Seiren Island—which is absolutely what this game is—is really charming in its own way, and the fact that Falcom was able to add so many novel features while still keeping this game Ys-like at its heart is genuinely impressive.