Julien Inverno
Greedfall is not an RPG that is intended to play the leading roles of the genre. Limited as well by its technique, its fights and its relatively remote progression, although intriguing and therefore fascinating, the title still has a beautiful soul, shaped by its universe, its artistic direction, its writing, its themes, its music . So many attractive arguments that counterbalance its weaknesses, making Greedfall a game that can not be recommended to the greatest number but deserves attention to at least judge the effect of its charms.
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RAD, synonymous with "cool" in the 80s in English, is really not the appropriate title for this new Double Fine production. Difficult to understand the very proposition of this title, a rogue-like relatively tasteless while the market abounds with very successful productions of the same kind, that the 80's aesthetic worn until disgusting in recent years fails to save.
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Two of the best titles of the decade to discover or rediscover
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Released long after the successive reissues of the other two Final Fantasy of the PlayStation, Final Fantasy VIII Remastered does not suffer from the defects found in these different versions (loop music, mobile interface of bad taste ...) and therefore legitimately bears his name. Nothing extraordinary compared to the original game, no additional content offered to fans for example, but a new quality varnish that enhances the original experience and allows you to dive in the best way possible.
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Ancestors Humankind Odyssey is a game which we embody the deans of humanity, immersed in the fascinating, extremely immersive and often moving adventure of the great story of life. However, Panache Digital Games has not completely managed to offer a game always technically up to the originality of his proposal. It is nonetheless a singular experience that arouses great sympathy and for which it would be a shame to miss out, especially if the few really disabling design flaws were to be corrected soon.
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Stuck between cheap jokes on our contemporary society and more gritty situations than others, the non-adventures of Larry Laffer seem definitely anachronistic. The fact of proposing something schooly, crazy or erotic is not crippling but we find ourselves here with the outcome corny of a series that was definitely thought extinct.
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If the success of Catan as a board game is more to prove, concerning this adaptation in video games, an absence is an aberration: the lack of a local multiplayer game mode. If, perhaps, the big fans of the board game will find their account between two parties in real life, it seems nevertheless that the designers of this version Switch has missed the main interest of the game.
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Puyo Puyo Champions, as its name suggests, first addresses the most passionate who will have the audacity and ability to play it online against fierce opponents. However, despite its multiplayer focus, this new Puyo Puyo is still home to the jovial and fun puzzle game it has always been, in its most fun, colorful and cute look on this date.
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Saints Row The Third, like many games from the past generation, made its way to the Switch. And it appears unfotunatly technically very old. Nevertheless, Saints Row remains to be fun and a good punching bag.
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With Fade to Silence, Black Forest Games was undoubtedly willing to offer a title with a unique atmosphere at the crossroads of influences dear to hardcore players, eager for ruthless survival mechanisms and mute narrative. Unfortunately, by trying do to too much, this RPG survival does not convince in any of its aspects, offering a repetitive experience, technically very limited and painful.
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Outward is a cleavage game. Dated graphically, technically, austere in many aspects. But despite its many flaws, persevering role players can enjoy this search of sensations of yesteryear.
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The Friends of Ringo Ishikawa is quite weak in its pure playful proposal but has a real personality that could well embark you, if you are sensitive to this typical Japanese atmosphere carried by hip hop melodies and retro graphics successful in this small city, free to live the existence often in slow motion of a rascal high school and his friends. In this, again, the fact of being able to play in a nomadic way with the Switch is a plus.
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Weedcraft Inc is a convincing management game about the cannabis business. We get into the game through all aspects of this business that are treated here with both lightness and relevance. We regret just an ergonomics that lack of nervousness in the long term, a slow progression and dialogues that lack intensity. That said, everything rolls for this original title, amateur of the genre or not.
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In a few days, once the papers are about to finish it, Left Alive will return to anonymity from the beginning, carrying with it the secret of its existence. Thanks to him, we remembered the charisma of PlayStation's Front Mission years ago and how incredible Metal Gear is on so many aspects. An incomprehensible and catastrophic attempt to survive and infiltrate, bad on all fronts, Left Alive deserves now to rest in peace.
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Intruders: Hide and Seek in spite of an intriguing concept pain to establish an atmosphere, a tension, the fault to a technique too much chick, but also because of a series of missions which seems only thought to lengthen the narrative of a title which although it lasts only four hours, has already seemed very long.
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When Ski Lifts Go Wrong by its original proposal seemed to have this little fun and crazy thing that makes the difference for this kind of games, it turns out to be boring in its complex handling, redundant in its execution and finally very little entertaining, except if you are passionate about engineering.
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Unruly Heroes borrows from Rayman Origins, Trine, Guacamelee, but rather than a sum of references that would drain of his substance, the ideas of these titles that he makes his are magnified thanks to a controlled sense of rhythm, a constant renewal, a sublime artistic direction and an adventure full of humor. Like on a small cloud. Magical.
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It took a decade for the vacuum left by the absence of Advance Wars to be filled, not by a new game in the series but by Wargroove, an independent title that has all its qualities. The difference is the tone and look, the fantasy world rather than the military too, but for the rest, Wargroove is the turn-based tactical game that fans of the genre were waiting for, especially on Nintendo Switch obviously.
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Initially intriguing by his artistic direction, mysterious in its final, and even if it has the good idea to offer the happiness of being a bird, Vane goes from meditative to painful far too fast, served by a technique too much weak in regard to its size and a lack of sensation, which it does not manage to tie the bottom and the form of its experiment.
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The disappointment is up to the punk, idiotic and meta fun that the first two No More Heroes provided. Admiring the independent scene that has revolutionized the video game in recent years, Suda51 gives the impression of having missed the hype train with this new, painful game.
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