Andrew McAtominey
2 games reviewed
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Sep 20, 2018
Some dexterity is required with the addition of context-specific quick time events, which include rhythm-based clicking and constant mashing of the mouse button; however, they’re used sparingly, and never offer any real challenge.
Aug 18, 2018
The puzzles involve a host of mechanics, slowly introduced over the course of the game, mainly centering around terrain being reshaped, much like Play-Doh. The character’s dash ability allows the player to mold the environment to a certain extent in a bid to access previously inaccessible areas.