Additional achievements, challenges, unlocks, and secrets bring enduring value to Risk of Rain Returns, and the new graphics do just enough to contemporize the look of the game without sacrificing its creepy pixelated presentation. This all manifests into a project that feels like a true gift for fans and a premium prospect for roguelite veterans who may have missed its original launch. Risk of Rain Returns takes an all-timer which might have been overshadowed by its sequel and gives it much, much more than a fresh coat of paint.
It's a matter of taking that memorable original score, the over-the-top firefights, the thoughtful questlines, and the raw retro/pseudo-90s shtick that ultimately leaves less residual concern over a clumsy facial animation or a tedious boss here and there. Every chapter of RoboCop: Rogue City gives players something interesting to do, an unexpected encounter to resolve, or a sly reference to decipher. The result is a great game that accomplishes everything an adaptation could wish for, breathing new life into its source material and setting a new high bar for the franchise.
And still, there’s the bones of something great here. A mystical underworld to explore, secrets to unearth, terrors lying in wait in the darkness. A heretofore-unseen, fully realized original Hellboy adventure is screaming to be properly told, to be freed from the trappings of this torment. Hellboy Web of Wyrd is a tragically beautiful blunder.
Still, Endless Dungeon’s strong presentation, characterful sci-fi culture, and unique cooperative approach remains intact. It’s a game of on-the-fly decisions and intimidating combat encounters, with success often separated from failure by a hair. Those qualities should draw in the more patient and masochistic roguelite aficionados, and better still if they have a like-minded, agreeable team in tow, the players committed to see the treacherous paths to the reactor all the way through and come back for more. Ultimately, Endless Dungeon offers a smart and strategic co-op challenge with minimal hand-holding, but its structure feels all a little too delicate to deliver up the next real roguelite obsession.
There are a series of hidden packages to find and slice open, some funny new forums content in the pause menu and, again, that terrific Cheers bit. For fans of the original, High on Knife will hardly disappoint, but granting this short DLC an extended credits gag feels like a bit much. Preceding it is a few good hours of jokes, meta silliness, and gore, prodded along with more excellently odd voice acting, the equivalent of some extra surprise buds discovered at the bottom of the bag. Still, if High on Knife is a taste of more sizable High on Life DLC bounties to come, all the better.
It’s at a good point for the price, and its singleplayer-or-co-op structure means that there’s no issue of threatened server shutdowns to fret over, but it definitely hits its stride as a multiplayer adventure. Unlike a few other nostalgia-bait projects in recent years, MythForce isn’t just a pretty face, but a well-tuned first-person fantasy brawler for people who love the grind.
Broken Edge is elegantly well-balanced with a considerable skill ceiling to reach for, systemically built on finely tuned fighter fundamentals. This would be a terrific game for a group of friends to play together as a fight club and, while not on the level of something like BoxVR, it definitely serves up a workout during extended play sessions. It would be no surprise if it successfully broke through as a viable esport, and its cross-platform functionality with other VR headsets should keep lobbies busy on its new platform launch. Broken Edge is fairly priced for its content – and Trebuchet will hopefully widen its roster with even more additional characters – but solo players should just be fully aware of its multiplayer leanings on entry. En garde!
Eternights is commendable but contentious, an intimate apocalyptic action-adventure that reaches for greatness with limited resources. For every unsophisticated story beat or half-baked mechanic, a pleasant surprise or diversion appears to take its place, a dynamic which should motivate almost anyone intrigued by the premise to see the story through. It all makes Eternights a fine first date, but it might not be marriage material.
Then again, this is exactly how isolation works. The world continues on outside the window at breakneck pace, leaving only stories and memories to cling to in the aftermath. The Cosmic Wheel Sisterhood is about the forgotten, punished, and lost finding their footing once again, reclaiming authority and placement in their world. Do they feel vengeful towards their captors or betrayed by the lost connections who now casually darken their door with a smile? Do they punish themselves for their actions, or blame it on the broken system they now seek to change? Don’t allow the colorful outfits and smiling faces to fool you, as The Cosmic Wheel Sisterhood can form a rather insidious narrative dependent on player input, to make for an entirely original and rewardingly rich adventure.
There’s no need to bury the lede; Might & Magic: Clash of Heroes – Definitive Edition never truly feels definitive, but it’s still a refreshing, one-of-a-kind puzzler hybrid with a knockout campaign. While its admirers have already purchased it multiple times by now, this version ensures that it remains in the public eye for discovery by newcomers, and hopefully inspires a proper sequel in the coming years. That’s more than enough to recommend it, especially to anyone who’s missed out on the game thus far, but longtime fans may feel shorted by this lightweight reissue.
Whether Ed-0: Zombie Uprising is right for someone will largely depend on their threshold for jank and clumsy design. The new v1.0 release, while feature-rich, could also be further improved with a little more bug-cleansing, items, and side quests, and some placeholder text in the UI seems to imply that additional updates are forthcoming. It's not going to make or break it for anyone still on the fence at this time, but a little more variety and chaos in character builds would do wonders to soften the game's clunkier content. Regardless, what's available is a truly one-of-a-kind, uber-violent, irreverent and addicting treat, so let this remain as a confident recommendation of Ed-0: Zombie Uprising for action-roguelite fanatics with a masochistic sense of humor.
While the puzzle difficulty here won’t send most players to online guides, they’re still fun to tinker with, and opening up more of The Tartarus Key’s mansion soon becomes its own reward. Combat mechanics or other challenge elements may have added more spice to the experience, but the game serves as an accessibly light adventure game which is even more fun played alongside a friend to call out puzzle tips or clown on the script. A great ending sequence rounds out the experience, making The Tartarus Key a worthy throwback that doesn't waste time.
It's an argument for how humans have the capacity to ably control their emotions, of course, but it fails to effectively land when the surrounding gameplay is so tedious and randomized. The world of Minabo: a walk through life, as visually colorful as its characters and backdrops are, is frustratingly opaque, and its turnips often fail to reveal recognizable specks of personality on any given playthrough. As a life sim, there’s very little life to be found here, just a span of rudimentary clicks in overly long sessions which never get within spitting distance of an understanding of human relationships or a reckoning with existential dread, outside of this: life’s too short to play Minabo: a walk through life.
Small touches like these elevate Wildfrost into the upper tiers of the genre, even while its generally lighter range of content may steer potential buyers away. Once its best qualities come into view, though, that familiar roguelite deckbuilder addiction takes hold to reveal considerable potential, with dozens of encouraging RNG-fueled synergies, lucky accidents which breathe life into additional playthroughs. Wildfrost might seem a bit bare-bones, but each of its moving parts feels precision-engineered, making for an impressive entry into the genre for the studio and a great value for its asking price.
The Nioh series has already contended with some or all of Wo Long: Fallen Dynasty’s quibbles, so veterans may not be the least bit dissuaded at the similar missteps made here. They’ll find tons of items to pore through and bosses to tangle with over a 35-hour campaign, with additional side quests and some fun 1-on-1 duels to dive back into after the credits scroll. If another Team Ninja Soulslike focused on parrying and inventory management sounds like a great time, Wo Long: Fallen Dynasty will certainly deliver, but a lack of mechanical polish and an inflated inconsistent campaign may be a hard sell to the uninitiated.
Wild Hearts should thrive in its post-launch life as new updates accrue, while players devise and trade loadout strategies and boss techniques. Additionally, Koei Tecmo has stated that no microtransactions are planned, with new karakuri, weapons, kemono, and quests expected in the coming months. Our review encompassed single player only, and the game is a completely reasonable and satisfying challenge in offline mode, with an engaging story that builds to some gratifying peaks. Wild Hearts is a class act and an impressive first step at a franchise that feels entirely original, in spite of its direct Monster Hunter competition looming large.
Much like the rest of the game, Dust & Neon’s bosses pretend that they’re interesting, but are absent of charm or character. Then there are the final bosses who require an arbitrary number of level-ups to reach, forcing players to chew through repetitive missions and farm XP, a task which only brings the game’s flaws more readily to the surface. In its finest moments, Dust & Neon presents serviceable roguelite gameplay with responsive controls, but there are better options available with way less meaningless grind required.
Mahokenshi has no “endless” mode or anything of the like, and completing each mission and related side objective grants the game a decided and achievable end-state. One would expect that, with good sales, additional quests and modes (and mods) may eventually be added, all of which would inject some more needed bang for its buck. As it stands, Mahokenshi is still a great, session-based deckbuilder, and worth wading through its few snags.