James Stephanie Sterling
Overall, the core of Marvel vs Capcom Infinite is there, but it feels significantly held back by its adherence to only use MCU marvel characters. It hampered the roster and character design, two constant elements of the experience, and it's hard to overlook those and see the strong fighting system underneath.
Sonic Mania is a brilliantly staged celebration of the past that acts as a true sequel to the Genesis line of games.
Ultimately, I can only say I had fun going back to Crash Bandicoot, even if I found myself wanting to toss my controller at certain points and that notorious sky bridge level is still one of the absolute worst pieces of interactive crap you could ever suffer.
Perception is miles better than the myriad "me too" horror games saturating Steam, but it's certainly not exceptional. Underneath the visual style – and it's ultimately just an aesthetic choice – is regular ol' walk-and-talk horror game that manages a little panache but contains no material of substantial value, be it narratively or interactively.
If it had controlled better and its "emotional" bullet points didn't come off like "sad indie game does a sad thing" convention, the potential is there for this to be an all-time great. As it is, RiME offers a fantastically designed world with some neat obstacles and a superb linear flow, held back by technicalities and instances of the banal.
It's good to see the back of Prey.
It's a damn fine remaster of a truly magnificent game.
By varying its approach and exploring new areas for the realm of interactive fiction, Giant Sparrow has crafted a game worthy of the praise so liberally lavished upon its peers.