Haley Sampson
A horror action-adventure game that does little on the horror aspect. It's full of inconsistency, and while it pays homage to Lovecraftian fiction, it falls extremely flat.
It’s quirky and beautiful, but isn’t revolutionary by any means. The story is predictable, but the voice acting, art, and dialogue more than make up for that. If they made any sort of spin off short film to this game, I think it would be a great idea and I’d support it 100 percent.
All in all, I’d say The Last Wind Monk is a pretty solid game. The story is extremely interesting and the characters are fun to play as. While the controls can be funky, the artwork is beautiful and makes every minute playing the game worth it. If you are looking for something quick and different to play, grab a copy of The Inner World: The Last Wind Monk.
I don’t think it is groundbreaking or the next biggest hit. The elements of the game are ones that have been done before and it doesn’t offer anything innovative to that list. Songbringer also doesn’t provide enough information on what its story is. When it does, that info is extremely vague and leaves more questions than answers. While it calls itself procedurally generated, the worlds seem exactly the same. Combat, weapons, and their upgrades were the only things that excited me about the game. If you are looking for a game with old school Zelda-like qualities, give it a shot.
Overall, I think Detroit: Become Human is OK. I’ll forever praise Quantic Dream’s ability to write an amazing game that captures the player. The voice acting, writing, and motion capture had me from the beginning. The wonky controls and generic story left me wondering if I should give it a second playthrough or sell it. All in all, if you are a fan of Quantic Dream games and deep stories, you’ll like Detroit.