Charlie Kelly
Tron: Legacy is a great and fitting return for the sci-fi franchise, providing a gripping neo-noir story that bubbles away on a single moody, rainy night. Foundations of the exciting, futuristic world explored years prior are now realised even further thanks to the highly detailed writing talent at Bithell Games, making you feel like you're there amongst the chaos. Though at times missing some of the typical visual novel conveniences and containing crunchy 3D models, the world laid bare - the world of Tron - is exciting once more. Striking character profiles, eloquent writing and effective puzzles all help in reminding us of the fact that Tron as a franchise is special and a little weird but most importantly here to stay. Remember that.
The Legend of Heroes: Trails to Azure is nothing short of an epic RPG story. It's not as good an onboarding point for the greater series as its predecessor Trails From Zero was, but that cost just means bigger ambition with the narrative beats and world explored. It's worth noting it's not as polished as it should be, showing its age with the lower visual fidelity and framerate dips. However, the priority with NIS America is clearly just getting the game out there. Frankly, what a game it is. Crossbell is as magical as ever and it was a heartfelt joy to experience the second and closing story for the SSS team. You're not getting many experiences as special as this one. I love and will miss you, Crossbell.
Tchia provides a vibrant and enjoyable world to explore. Soul jumping into an animal or object to move about is an incredible mechanic that allows for creativity, experimentation, and improvisation. Sailing among the waves is mesmerising in colour and imagery, as is the thick jungle and wildlife that also awaits. What's more refreshing is the open-world formula the game offers that doesn't daunt you, only rewarding you for however much you choose to engage with it. Tchia may have the occasional bug on PC and a rocky and overly accelerated last quarter of a story, but remaining throughout is a narrative and world with heart, love, and a feeling of home. For that alone, this is a game well worth taking to the high seas for.
Project Zero: Mask of the Lunar Eclipse is a good remake. It paints an engaging and delightfully horrific world to delve into, with shocking twists and secrets to uncover at every turn. While players will very likely be left picking up the pieces of its narrative largely told through readables, it's rewarding when it all clicks into place, painting a harrowing picture set in Southern Japan. It may be a remake that is still very of its era, with finicky camera movement and some questionable female character skins that can only come from that of gaming in the 2000s. However, in every other aspect, Mask of the Lunar Eclipse revels in its origins. On offer is wicked, tense and tight combat performed creatively through the Camera Obscura. It's environmental design and scares are begging to be picked apart in true throwback fashion. Well worth the resurfacing indeed.
PARANORMASIGHT: The Seven Mysteries of Honjo is a gripping page-turner of a visual novel. It occupied my brain so much that every second not playing felt like a second wasted. It felt like I was hit with so many fitting and bending twists I was second-guessing everything I once knew, always on my toes. Immensely powerful and engaging writing in-game is bolstered with memorable and distinguished characters. Those characters and the late 20th century Japan setting are incredibly realised; a feat only possible by the industry legends at the helm. In art, music and writing, players are in for a meaningful and unforgettable experience that's a must-play for the genre. Better yet, it even has fun with the genre tropes and traditions, creating engaging puzzles and problem-solving throughout. If there's one visual novel game you play this year, make it this one. You won't regret it.
Metroid Prime Remastered is an already amazing game made almost a masterpiece by its shiny new upgrades. FPS combat is thrilling as you work arenas and rooms to your advantage with your diverse arsenal and suit upgrades. Traversing all of the many environments throughout is just as enriching. That remains true whether that's hunting through the environment, rolling in morph ball mode through small spaces in puzzle fashion, or taking in gorgeous views. All of the detailing and fidelity is improved exponentially, proving to be one of the most gargantuan efforts of a remaster. All that could still use additional touching up are tiny, relatively insignificant functions. A thoroughly enjoyable time is ahead of you, uncovering more and more secrets and oh-so-sweet lore. Metroid Prime Remastered is one for the books and how remasters should be moving forward.
Like A Dragon: Ishin! has a bit of ironing out to do before it becomes the amazing game it deserves to be. Players may notice it is the least polished game in the series in some time, and be tested by a slow start to the narrative and rolling out of mechanics to engage in chaotic fun. It's worth sticking it out though. It's one of the better stories to come from the franchise, with gripping inner and political conflict, where steel collides and wounds (both physical and emotional) cut deep. Kyoto too is home to some of the better instances of minigames and sub-stories, getting good mileage out of its feudal Japan setting. Living out your samurai life is palpable and thoroughly enjoyable as you cut down anyone who stands in your way in engaging combat. Like A Dragon: Ishin! may not be an all-timer for the series, but it's definitely the title with the best vibes.
Hi-Fi RUSH is a surprise hit for many, but frankly, that shouldn't come as a surprise. Tango Gameworks once more has proven itself to be an immensely talented studio, with showstopping animation and stylish artwork. It's one of the strongest entries in the character action genre yet, only further bolstered by an accessible focus on music to have you nailing that combo to the catchy beats. It is a joy to see protagonist Chai and his ragtag crew fighting the higher power and see that world grow for what is hopefully not the only time. Every needle-drop moment and thrilling boss fight and encounter all but emphasise one thing: Hi-FI RUSH is magic and already a serious game-of-the-year contender. Rock on.
It feels excellent to be back in the world of Dead Space.
Fans are in good hands with One Piece: Odyssey. In fact, more anime games should be following in strides made here. On offer is a wonderful adventure that feels like a theme park visit to the series lands, old and new. Characters shine and bounce off each other well both in and out of cutscenes as colourfully as they should. Some areas need better story pacing and quality of life improvements such as better checkpointing and save states, and going more all-in on different story timelines would've also gone a long way. And it's testing to see manga artist Eiichiro Oda's troublesome female character design. However, it's a blast of an RPG. Flaws are more than made up for in a thoroughly enjoyable anime affair along with an unexpected and very welcome spin on the known turn-based RPG formula. Smooth sailing lies ahead with One Piece: Odyssey.
Try as Mirror Forge might, it never reaches the ambition it establishes in the opening moments. Generic and stock-standard horror storytelling provides beats you've mostly seen before, leaving players going through the motions. Uninspired and funky-looking characters and monster designs rip away the mystique the game offers. There are some eerie environments, with pulsating fleshy walls amid harsh industrial complexes that feel incredibly Silent Hill. That should be praised as such. However, at the end of the day, Mirror Forge is an unfortunate case of missed potential and raising scope too high. Neither remarkable nor an offensive entry to the horror genre, you might as well let this one pass you by.
Melatonin is a great entry in the rhythm genre. A good mix of 20 high and low concept levels makes for a tight-knit experience that is short-lived but also doesn't outstay its welcome. The music is undeniably very catchy, with the beats still lingering in my brain following the completion of the game. A better tutorialisation of the custom level creator and easier level section method would've aided the experience just that little bit more but ultimately it doesn't matter. Melatonin is a well-presented rhythm game, featuring concise and gorgeous pastel art and smooth gameplay that will never tire or injure the player. Accessibility options only bolster this further. If subsequent rhythm games follow suit, then the rhythm genre remains in very good and very passionate hands.
Marvel's Midnight Suns is a fantastic tactical adventure that adds much-needed depth to the superhero genre. Taking advantage of deeper-cut characters and lore, a heartfelt and sweeping story is told, even finding a way to make an entirely new character fit into the fray. Accompanying that are engaging and curious mysteries to find around the Abbey grounds and a nice feeling of found family among friends. Losing track of time as I had talks with my favourite superhumans, doing whatever menial task at hand too was a particular highlight. Even in these moments of charming oddities, characterisation is stellar. Rounding it all off is another superb tactical experience from Firaxis Games, this time going all in on approachability and options to dominate the battlefield in your own personal ways. This is one of the best tactical games of the year. Marvel as a franchise still has some fight in it yet, and I can't wait to have more experiences like this from them in the future.
The Dark Pictures Anthology: The Devil in Me is the best game in the series yet. Featuring a solid cast and dynamics to boot, I was well engaged in wanting to ensure everyone made it out of the horrific Murder Castle alive and was genuinely devastated when some didn't. More opportunities are provided to explore and pick apart the environment than ever, often unearthing genuinely intriguing readables. Technical shortcomings once again rear their head a bit, showing stiff character animations from time to time and varied visual fidelity in some character models. Some of the equipment you'll use to poke about the hell you've found yourself in is inconsequential but when they work they really work. At the end of the day, these flaws are forgivable. With obstructive shifting walls and deadly traps waiting around every corner so that you're never really sure when you're safe or not, The Devil in Me is a very alluring setting for horror fans.
Tactics Ogre: Reborn is a very good remaster of an absolute classic. So many lines in-game are raw and palpable and feel like utter poetry, leaving me perplexed at how they could be written by another human. Re-recorded tracks add to the grim but boisterous realities of the universe's war. Plenty of granular investment and min-maxing is on offer to create a timeless and incredibly realised tactical combat experience. However, I can't help but sometimes want more from its vague storytelling and opportunities for more quality-of-life improvements. Concessions absolutely could've been made for more difficulty and saving options, doing away with the feeling of hitting roadblocks. Still, this is a genre experience that's as true as they come. Tactics Ogre has once more cemented itself as one of the tactics giants, and a bloody momentous one at that.
Horse Tales: Emerald Valley Ranch is a sad tale for the much-needed resurgence of equestrian-focused video games. Littered with poor design choices and endless amounts of bugs, every attempt to seep some joy out of the game was hindered. This comes as a shame. The bones of a good game are in there from the exploration of an interconnected world to a good start in both horse gameplay and town management and restoration. Boiling down to more than just a game released too early, Horse Tales also is a game too ambitious for its own good and not what was expected or needed. Take this one out to the pasture, they're done.
Frog Detective 3: Corruption at Cowboy County is a sweet ending to the investigative series. Playable by all audiences, it’s a clever, humourous experience that plays with and parodies the adventure genre tropes incredibly well. Plenty of whimsical characters and interactions await thanks to the writing chops provided. This is further exemplified by true mood-setting in the colourful environments and masterful music work from Dan Golding. The final reveal may be a little predictable, but who cares? The series’ final chapter is closed ever so intricately and they even managed to add a ridable scooter. Farewell Frog Detective. I’ll miss you.
Mario + Rabbids Sparks of Hope is probably the most approachable tactics game ever. Featuring new map navigation, dozens of abilities to tool around with and a diverse fantastical cast, it makes for an even more readable experience. The magic spark that I felt had been missing from some of Mario's more recent adventures is coincidentally back again, amongst Ubisoft's quirky mascots of all things. Yes, even when the Rabbids can be just that little bit annoying, they're as equally charming when meshed with the Nintendo cast. At times the overzealous amount of side content may also daunt the player, but never enough to take away from the clever and delightful journey. Sparks of Hope is the most exciting franchise affair we've had since Odyssey.
Three games down in quick succession, Voice of Cards: The Beasts of Burden manages to mostly avoid that infamous and known series fatigue. That's largely thanks to yet another compelling fantasy story and enchanting immersion of a tabletop campaign journey. It's in fact my favourite story of the trilogy, complete with a new and welcome mechanic that is monster collecting. It just is ever so slightly barred from being great due to more obvious padding and traipsing around until it reaches its wondrous conclusion. Regardless, we have another good entry in this weird little Square Enix series. That voice inviting you to play cards? Trust it. It's as enjoyable as ever.
As a franchise newcomer, I found my entry point with The Legend of Heroes: Trails From Zero utterly fascinating, tantalising, and enjoyable. Within are some of my favourite blending of mechanics and tidbits within turn-based combat I've seen yet. It's a comfy RPG that you can lose plenty of time to, sinking into the moving character narrative, all set within the colourful world of Crossbell. Character models will occasionally show their age and menus are a little funky. Still, it's easy to forgive and just hang out with Lloyd and friends, saving the better part of humanity. Team SSS forever.