As a remake, MediEvil does exactly what it wanted to achieve and has brought Sir Dan’s adventure back to life for a new generation to experience. It is a game drenched in nostalgia that doesn’t shy away from what it is, all delivered with a beautiful and colourful new coat of paint that fans of the original and newcomers will enjoy.
The RPG systems at play here are so robust and deep that RPG fans simply shouldn’t miss out on the game, even if the combat feels a bit clunky at times, the voyage to Teer Fradee was well worth it for me in the end. Keep in mind that this game from Spiders Interactive costs a bit less than your standard AAA title, so it is definitely a bargain with the amount of content it provides.
In the end, Control delivers a brilliant story that kept me on the edge of my seat for roughly 20 hours. The story pacing is simply fantastic and for every bit of combat and puzzle-solving, there are new mysteries to uncover through environmental storytelling and collectables. Combined with the fantastic story is the combat and movement that feel so incredibly smooth and responsive, making it a near-perfect all-around experience that looks and feels great.
The Sinking City nearly drowns in its amazing atmosphere and the investigative work, especially when it comes to the main story, is fantastic. However, Frogware’s ambitious attempt at combining an investigation game with an open world simply doesn’t work as well as it could have. Sidequests are mostly uninteresting and with a big part of the game focused on collecting scarce resources from infested zones, the clunky combat doesn’t help.