Víctor Manuel Martínez García
Veteran French studio Pastagames dares with an eccentric approach to online multiplayer full of opportunities for cooperation, fascination and pure laughter.
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The "steamification" of city management ends up having a shorter fuse than necessary, losing the medium-term interest that seems natural in its genre.
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The Madrid studio Out of the Blue proposes a revision of The Truman Show that offers an exhaustive thematic reflection that goes far beyond its initial reference.
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Croteam returns to its universe of puzzles and philosophy with a sequel that sometimes makes you miss the solitude of the original.
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As an intermission or appetizer before the next big installment of the series, the Ryu ga Gotoku Studio Studio pays tribute to Kazuma Kiryu with a minor but hard to resist installment.
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Nintendo turns its longest-running series upside down with an installment filled to the brim with happy ideas and moments of understated luxury, a celebration of the "vital importance" of level design.
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The new Brainwash Gang disguises itself as a "normal game" to explore, perhaps more deeply than ever, the themes that have obsessed the Madrid-based studio since its beginnings.
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Turn 10's racing game returns with a very solid proposal that has a lot at stake in the medium and long term.
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The new game from Doinksoft is more ambitious than Gato Roboto, without losing the humility, intelligence and precision that characterized its debut.
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The second project from the ZeroRanger studio applies its bold approach to video game design to puzzle games, creating one of the most enigmatic and exciting experiences of the year.
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The Game Kitchen gets it right with the new features when it comes to building a sequel that learns from the first Blasphemous to improve everything they did back in 2019.
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The new game from Deconstructeam (The Red Strings Club; Gods Will Be Watching) is a true work of maturity in which the studio transcends its own references, without hiding them or turning its back on them.
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With its intelligent puzzles and interesting narrative, Sad Owl Studios' puzzle game leaves a lasting impression and resonates beyond its brief collection of levels.
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Capcom's classic game is back with a new installment that combines technical and competitive gameplay with new mechanics and modes to open up to new audiences.
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A game full of personality but that not always knows how to execute some of its most differential ideas, those that separate it from being simply a hack and slash "from the creators of".
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It's an uncomfortable and paradoxical feeling, in my case (I like that it's a closed game, but I'd also like it to be infinite), but I have a feeling it's also a good sign: I won't be uninstalling Slay the Spire, that's for sure, but I can imagine playing Mahokenshi until Steam's hour counter reaches three figures as soon as the context is right.
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Season wants to create a dialogue between the past and the future, forgetting that documentary filmmakers have their own interests and opinions and that it makes no sense to decontextualize culture.
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Digital Kingdom's dodge 'em up is a collection of good ideas and good decisions, an arcade so fluid and intelligent that it almost seems to float.
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The new game from Super Mega Team mixes genres with good hand and good taste in an expansive and ambitious adventure, in which you can feel the care in every corner.
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An unexpected sequel that respects its PS2 origins perhaps too much, stumbling more than necessary in its own ways and manias.
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