César Rodrigues
As the first official live-service game from Sony, Helldivers 2 manages to stand on its own despite a certain lack of content. Its gameplay thrives by embracing the chaotic opportunity of its systems: from the hordes to friendly fire, to the multiple in-game effects (meteor showers, muddy terrain. Etc.). And its narrative consistency rarely fails to entertain, by feeding its ultracapistalist and fascist worldview.
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While I struggled with defining Atomic Heart's identity, I think I can assume a few things about the game. Narratively, it wants to be comical even with its tragedy, but the main plot bets on the drama behind the main character's past and their personal relationships; as well as predictable and empty plot twists. Despite the comparisons with Bioshock, it doesn't step too close to the atmosphere or even the combat of the classic title. It tries to be itself, even though the inspirations are noticeable. Although I was enamored with the first trailers of Atomic Heart and dreamt of that "beyond Bioshock" title, with several websites reporting on development problems and the successive delays made me wary of it. In the end, I still enjoyed the game for what it offered, even after losing its charm due to its frustrations and disappointments.
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Unfortunately, without the VR component and someone younger to share the experience, Luna is difficult to review. However, its interactive fairy tale presentation is supported by an aesthetic that recalls a childlike and tactile feeling, a haunting and serene soundtrack along with a gripping narration and simple puzzles. Luna is an easy recommendation if you have a sibling or a child or if you want to introduce someone to games.
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"Slay the Spire" is a devastating and addictive game, accompanied by a formidable soundtrack. The search for synergy between cards and relics to defeat the Spire, whether it is with or without the Ascension mode conditions, encourage each victory and each defeat. The game is an easy recommendation, in particular, if you enjoy the tactical layer of card games like Magic: the Gathering and the adversities of the roguelite genre.
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Desert Child's final outcome is not enough to secure a completely satisfying experience. While its game play can be pleasant, but equally limited. After several hours its game play loop ends up disappointing and the initial curiosity to explore its beautiful city and mechanics loses itself on what is a forgettable quest, despite the excellent soundtrack.
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There are very few mistakes made by Hollow Knight, even though the platforming might be frustrating at times and its gigantic map may overwhelm you, the combat, visuals, and soundtrack make this game an unforgettable experience and a new standard on the Metroidvania genre.
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The game design and narrative blend harmoniously, while sustained with a full-fledged soundtrack and colorful world, The Garden's Between stands out thanks to its ingenious puzzles and a simple approach on telling a small adventure full of details.
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The Banner Saga 3 is a great finish to a saga with very few mistakes in its execution, showing us a solid, but simple combat system, a strong plot and lore in a fantastic world, delivered with a writing that can immerse the player in its story even though the interactivity between the characters is somewhat missing - possibly due to the absence of voice acting -, complemented with an excellent musical score and amazing visuals.
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Overcooked presents itself with very few issues and a good amount of fun. Even though the solo gameplay is a lesser experience compared to the frantic 4 player co-op which spawns both hilarious and frustrating moments.
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