I am a big fan of the 2.5 horror format. Having played and reviewed both Coma games as well as thoroughly enjoying games like Detention, the thought of a zombie-based game was intriguing to me. There is a lot that could be done with this genre. Having read the premise to this game, I was definitely more than ready to give Red Colony a go.
As the world starts to come out of hibernation, and sport is slowly returning to the screens, it felt like the right time to turn my hand to Rugby 20. Being a fan of the game – playing it – and admittedly a dedicated follower of major tournament rugby only, I was all too eager to get my hands on the game. I am always partial to a sports game and was lucky enough to review NHL 20 for this site earlier in the year. But how does rugby translate from the pitch to the console? Does it score a try, or should it be relegated to the sin bin quicker than Saracens during a salary audit? Keep reading this Rapid Review to find out.
They say never judge a book by its cover, and I suppose never judge a game by its title would be the gaming equivalent. A name like Robots Under Attack, for me at least, calls for action and violence. Yet the reality behind the name was something different.
I am always down to review any game that needs playing. I rarely do any sort of preparation for my reviews. If the game’s title sounds interesting, I’ll give it a try. Obviously, there are games I keep my eyes open for and certain studios whose titles I know I always enjoy, but on the whole, I find something fun about the unknown. Rogue Explorer was one of these titles.
I don’t think there has ever been an age where there has been a larger global concern, understanding or recognition of mental health as there is right now. With everybody struggling from the long-running effects of Covid-19, the concept of mental health is no longer the large taboo it used to be.
The aerial exploits of the Red Baron are no secret. Military allegiances aside, his accomplishments behind the controls of his Fokker Dr1 Dreidecker are to be marveled at. Now, you can take to the skies and become the Baron, dodge, and weave your way through the allied planes and dogfight your way to brutal glory.
There are times when you just know a game is going to be great. When its by a studio you know and trust, or when it’s a title in a series you have played since you were a kid. Then, sometimes, there is a game that comes along that sells you on the title alone. This is one of those games. I mean, who hasn’t wanted to write Rainbows, Toilets, and Unicorns in a sentence before.
DustOff Z is a shoot em’ up which does not present a deep narrative. Instead, the game is mostly a series of levels that will give the player better equipment and weapons. You’re asked to keep going until the end and beat the game with the highest rating in every level. Each of these is rated from 1 to 3 stars, depending on the time and accuracy with which the player completes them. The higher the rating, the better.
Online multiplayer games were once a rarity, but now however they are commonplace to the point of oversaturation. From PUGB and Fortnite to Call of Duty, Apex and more, there is a tried and tested formula that seems to reign supreme. So when I saw a code of an (as of that moment) unreleased online multiplayer called Tannenberg come along, I was certainly intrigued. Now, it wasn’t that online multiplayer aspect that caught my attention, but rather, the setting. A WWI game, a part of history that video games tend to overlook in favour of WWII, Vietnam, or more modern fictional wars. I knew nothing more about the game when I agreed to take the code, and that is just the way I like it. So, how did I find my time in the trenches? Did I go over the top for glory or was I left with underpants on my head, pencils up my nose crying wibble in the hope of being sent home? You will have to read on to find out.
Overall, Church in the Darkness is an ambitious product and while I understand what they were trying to accomplish, I feel they are just slightly off the mark. It’s a fun game, and one I still find myself going back to, but purely in the interest of seeing what endings there are, rather than being pulled in by the story. It just wasn’t everything that I was expecting.
Ziggurat is another recent port from a Wii U game, which itself is a port from releases to other rival systems. The game is a fantasy rich dungeon-crawling RPG with procedurally generated levels that keep things fresh and interesting. The premise of the game is as straightforward as they come.
Injecting humour into games is nothing new. There is an easily recallable list of such titles for the Switch from the classic Undertale though to Thimbleweed Park and Jenny LeClue. Now, there is a new title to add to that list. Astrologaster is a comic look at the way certain people thought back in Shakespearian London. There are nods to all sorts of events and historic occurrences, both true and conspiratorial.
I have played and reviewed a couple of visual novel games now, and I was then and still am entirely undecided on what I think of them. Then I saw Collar X Malice on the review list. Was I ready for another visual novel? I didn’t know, but I’d played a few hectic games, and the idea of something chilled out certainly appealed to me. Plus, I love reading and story-driven games, and what could be more story-driven than a game that is essentially a novel. So, I ventured into this title, recently launched on the switch after a run on other systems earlier in its life. I did not know anything about the game going into it, but what did I make of my time in the world of Adonis? Was it a real page-turner of a game, or was it one of those stories that weren’t ever as strong as its blurb?
I am a big fan of dark and creepy games. They don’t need to be horror necessarily, but that dark, melancholy atmosphere, the creaking floorboards of an old house, or the shadows moving between the trees. Then you combine that with a story based in fact on a real place and draws inspiration from several different sources.
A first-person survival horror game on the PS4? Count me in. A first-person survival horror game steeped with Asian culture and folklore? Count me in multiple times. I first saw this game when I caught the first part of John Wolfe’s playthrough on YouTube. It immediately caught my eye, and when I saw it was coming out on PS4, I knew I had to give it a try.