Cullen Black
Despite my misgivings with this particular port, I adored my time revisiting Tales of Graces f. I’d need to see if a Tales of the Abyss port is in our cards to fully decide, but at the moment I think this is the Tales game for me. I’ve caught the bug again, and I really want to comb through this series’ back catalogue. This is probably the best Tales remaster we’ve gotten so far, even if there are parts I wish could have been improved further. As the first title in this Remaster project, however, this is a promising start. If you’re interested in playing this and really want to dive into the battle system, you should probably play it on any other platform. If you’re here for fun vibes, the Nintendo Switch version will do you fine enough.
Tsukihime -A piece of blue glass moon- is easily the best-looking visual novel I’ve ever seen, and I’m excited to see where they go next with the second part of the remake. Even if that takes ages, or somehow never sees the light of day, I still view this part of the remake as a perfect experience. I tend to love the works that contrast the horrors of existence and the evils of man with the small moments of genuine bliss, and Tsukihime gets that. That we can make time to appreciate the gentle kindness hidden around us as long as we look for it. It was probably the most life-affirming piece of art I got to experience in such a mentally exhausting year for me.
Fantasian Neo Dimension won’t work for everyone, but for the handful it does click for they’re likely going to find a new all-time favorite. It mostly worked wonders for this reviewer, but the Nintendo Switch port’s issues detracted more from the experience than I had hoped. If you do love classic RPGs or specifically classic Final Fantasy, this modern evolution of those knocks it out of the park. In the last year, there have been a lot of throwbacks to the ’90s era of RPG to bank on nostalgia, but Fantasian has a lasting and timeless appeal most of them lack. It knows who it looks to appeal to and makes a game just for them.
Dragon Quest III returns with it's first new remake in years, recapturing the spirit of what made the original so special.
Nintendo games are at their best when they’re approachable and polished to a sheen, and Mario and Luigi Brothership is great at both of these. This is a sizeable RPG that contextualizes classic turn-based mechanics in a platformer framework. This isn’t anything new, but it shows that this current run of Mario RPG remakes wasn’t a fluke. The mechanics are strong, and even as someone who doesn’t usually like RPGs like this, I had a pretty great time. Brothership might be a bit on the longer side, but I think this is a fantastic game to give to a younger gamer looking to understand the appeal of the genre. There’s a ton of personality on display that I think will make people of any age smile, and the systems are flexible enough to keep most of your time enjoyable.
It’s hard not to come away from Ys X Nordics loving it, even if I have my qualms on the overall package. The game largely feels like an experiment, to push the series forward without fully abandoning the fans it gathered with the Party System Ys games. This is by far the best combat I’ve seen from any of the games, and it absolutely carries the experience. If we can get a sequel that builds all these concepts, fleshes them out further and adds a lot more visual variety, I think we could have the best Ys game ever made. We have a pretty good one with Ys X, and that’s still impressive. This is a step in the right direction for this new gameplay system, and there are so many great ideas here. I sincerely hope this manages to capture the hearts of new fans just like VIII did with me all those years ago.
The Nintendo Switch port of Yakuza Kiwami is an interesting beast. Sure, you could play it anywhere else to get a better experience. Getting to play one of the most addictive Yakuza games on the go is a treat though, and playing it docked looked solid on my 4K TV. If you’ve never played the Yakuza series, this is a solid entry point. It kind of assumes familiarity with Yakuza 0, as Kiwami takes the original game and tries to retrofit it to be a sequel, but you won’t be punished without 0. I certainly wasn’t back when I first played Kiwami. With an impressive portable experience that doesn’t cut back on too much of what makes Yakuza Kiwami special, this is a compelling offer. And if you want to re-experience the PS3 Yakuza games of the previous decade, you’re going to absolutely love this Switch conversion.
If you’re looking for a version of these classic Marvel fighting games to whip out during a party of 20-30-somethings who would know about these games, this is a great port you should look into. Marvel vs. Capcom Fighting Collection: Arcade Classics is genuinely great if you value the history of 2D fighters, and I’m really happy I have a chance to play Marvel vs. Capcom 2 again. I always beat myself up for missing out on the HD remaster way back in the day, so having this game accessible is a treat. This collection for me is just a way to get MVC2 back in its arcade-accurate glory, but I’m glad it pushed me towards several other fascinating additions to Capcom’s fighting game lineage.
I miss the era of games Reynatis feels plucked fresh out of. The PlayStation Vita was my gaming awakening that defined my taste, and was a swan song of a particular era of Japanese portable games that were able to be experimental and weird on a low budget. The ambitions of the team far outshine the budget they were given, but there’s definitely something to like here. The combat is flashy and fun if not a bit simple, yet still outshines most other action games of this scope. The six playable characters are plenty customizable, and once you get into it there’s plenty of fun to be had. I respect Furyu continuing to fund creatives of all sizes with enough money to make their weird and cool games, and Reynatis is among their better titles. For those who are coming at this from an exclusively Square Enix fan perspective, however, I don’t know if you’ll be able to see past the blemishes. Maybe don’t play it on Nintendo Switch, though.
The Castlevania Dominus Collection has made me realize that this specific era of Castlevania might be my favorite overall. Castlevania: Aria of Sorrow used to be my favorite game in the series, but I’d be hard-pressed to recommend the other titles in that collection because they feel unfocused and unpolished. At the very least, there’s a pretty big gap in quality between them. Even if I’m not very fond of Castlevania: Dawn of Sorrow, I think this collection has a lot of value in it. This is when this specific kind of Castlevania game started to really branch out and experiment, with most of those experiments being very successful. This is the definitive way to play three of the most interesting Castlevanias, better than I ever dreamed they would be. I think the Nintendo DS being such an experimental console encouraged the original developers to try a lot of fun things, and I hope the feedback to these games is strong enough to make Konami want to revisit this style.
This collection offers a fantastic value for fans of the mystery genre, and even more for Ace Attorney games. Ace Attorney Investigations 2: Prosecutor’s Gambit is one of the best games in this series, and worth playing the first just to get through. I probably won’t be revisiting the first game again, but I can’t stress how good its sequel is. So many presentation and visual improvements have been made to make these two Nintendo DS games feel modern, but they don’t feel lesser than their original versions. This is the definitive way to play these games in my eyes. I have a couple of issues, like how there’s no touch screen support for the Switch version, but outside of that, I think this is a must-play. We’re in a bit of a visual novel/adventure game renaissance right now, with a lot of old franchises coming back or receiving long-overdue localizations. Capcom gave these games the love they deserved, in a year where I’ve been primed to give them all the love I got.
I lost sleep over this game. I can’t stop thinking about it, and reminiscing about my favorite moments gives me chills. It’s haunting, funny, beautiful, tragic, and so very human. I did not know Nintendo was capable of publishing something like this, or funding it. This is one of the highest-budget adventure games I’ve ever played, and I’m saying this fully understanding that Type-Moon localized the Tsukihime remake months ago. I really liked the past two games, but this is a new favorite ADV game for me. If you are a fan of mystery stories and can put up with an interface many would call obtuse, this is a must-play. I know not everyone will think as strongly as I will, but I just need people to engage with this game. I need to talk long into the night with others about this game. I think it’s truly brilliant, I don’t think I’ll play anything quite like it for a long time. I’d love to be proven wrong, though. Prove me wrong, Nintendo.
Visions of Mana is the first mainline Mana game in nearly two decades and, despite some issues, is a great step forward for the series.
Despite a couple of gripes, I’d still say this is probably going to be the best version of Beyond Good & Evil. It at least has the strongest intersection between accessibility and quality. The game runs and looks quite good on the system, with the handful of framerate dips not really detracting from the overall experience. I’ll admit, the brilliant quality of Beyond Good & Evil is doing a lot of the heavy lifting here. The remaster overall is quite good, with this Nintendo Switch version just being solid, I’d say. This is a good way to play one of the coolest games from the sixth gen, but there are definitely better places to play this version. If you’re used to concessions made with these kinds of ports though, you’ll probably have as great of a time as I did. While I’m sure Nintendo’s handheld won’t be able to run the second game whenever that resurfaces, I’m certainly a lot more interested in giving it a go than I was before.
I’m not exactly sure why Luigi’s Mansion 2 was chosen for an HD remaster over the original, but after all is said and done I’m glad this game got another chance at life. Outside of the mission structure (which I even grew to like at the end), I never felt this carried over any of the negative connotations with it being a 3DS conversion. The gameplay feels fresh, and the controls rarely gave me any issues. Having a second thumbstick goes a long way in making this feel leagues better to play than the original. They haven’t really added anything substantial, so people who have played the original won’t be met with any new surprises. I had fun revisiting this charming ghost adventure, but I can’t say it’ll be worth it for every player given the steep cost. It does have me wanting to dust off my 3DS for the remake of the original and redownload Luigi’s Mansion 3. I’m back in a Luigi’s Mansion mood, and hope we get to see a fourth game on Nintendo’s next console.
Outside of egg farming being annoying, I’d say nothing about Monster Hunter Stories is inherently “offensive” but rarely is it truly amazing. The simplicity gets in the way of that, but I’d still argue that isn’t an issue. If you could only afford one of the two Stories games, I’d probably recommend its sequel. It’s quite impressive though to see how much they got right on the first go, and it shows just how flexible the Monster Hunter franchise can really be. If you have a younger sibling or child interested to start checking out family-friendly games in this genre outside of Pokémon, you won’t find one with as much polish as this one.
This is a great companion piece to the story they got to tell, exploring the ideologies of the cast further in fascinating ways that change up a lot of dynamics. It really does feel like they addressed most of the common complaints with the original, while not losing sight of the general tone that the fans appreciated. I’m left overwhelmed by all the little new things they added on top of the Shin Megami Tensei V I already loved. This simply tries to fill in the gaps of that game, and they did so to great effect. With a ton of new content available, especially for completionists, this is more than just being the definitive edition of Shin Megami Tensei V. Vengeance feels confident and strives to lock in the original game’s previously uncertain identity.
Calling El Shaddai: Ascension of the Metatron “weird” doesn’t give it nearly enough credit. I think it was simply in the wrong place at the wrong time, because the rise of indie games and uniquely told video game experiences has made titles like this a lot more common. We have an expectation for linear experiences, but El Shaddai’s take on action games still makes it stand out. While I wish combat could have more bells and whistles to it, I appreciate how easy it is for most people to jump into. I struggled to decide if I was sad to see its combat not evolve meaningfully after the three weapons are established, but I equally appreciate it locking in its core mechanics so early. This is something you experience, and while the performance issues take away from that I don’t think they hamper it too much. And who knows, they could even get addressed in a patch. This feels like a definitive title in the seventh console generation and is definitely worth a play if you want to experience a bit of gaming history.
Unicorn Overlord seems allergic to risk-taking, and it makes for a safe and enjoyable product that fails to introduce anything new. So when I was given just a passable game, I couldn't help but be let down.
This small feature, something easily missable, is emblematic of Front Mission 2 Remake. The art is gone now, and the beautiful contrast of disparate elements with it. It’s all homogenized, safe in a way where love cannot bloom.