Scott Pilgrim vs. the World: The Game – Complete Edition is an achievement in creators caring about their work and fans making their voices heard. This game’s return seemed impossible this time last year, but in the end love (and self respect) conquer all.
As a more complex genre that also relies on narrative, the improvements to Fire Emblem titles are multiplicative. Things like UI elements, a more streamlined inventory system, customizable skills, support conversations, and even the Weapon Triangle are all absent. Turning back the clock strips away not just iconic gameplay ideas, but gradually gathered quality of life improvements. This leaves a bare framework in their place. This is Fire Emblem through and through, make no mistake. It’s just the absolute minimum of what a Fire Emblem should be.
If there’s ever a Curtain Call (or Final Mix) for this one that rectifies its omissions and lack of play style variety, it would be the makings of a must have. For now though, this one stands as an enjoyable dive into the heart of the series that keeps things simple and clean.
As soon as I picked them up I was slicing the air and shaking to recharge like it was 2008 all over again. If you’re returning to Santa Destroy for the first time in a long time that realization was the perfect strawberry on the shortcake to make this rerelease feel justified.
If you’ve read this far and aren’t convinced that Hades is a must have on your Switch (or PC, if you prefer) then I’m sorry to inform you’re already dead yourself. Now on their fourth release, Supergiant Games have proven themselves masters of interweaving narrative and gameplay. Though their previous games were rooted more in a singular, linear experience that offered plenty of choices and customizations, they’ve found a way to bring that excessive excellence to a never ending rogue-like.